Melt for Teardown

+4
23:07
1.56K
Melt

TOOLS
- Melt: You can melt any object.

SPAWN
- Melting Grenade: A grenade that melts nearby objects.
- Melting Laser: A laser melting objects it touches.

KEYBOARD CONTROLS
[LeftClick]: Melt (hold).
[T]: Change melting pattern.
[O]: Open options menu.

CHARACTERISTICS
- You can melt only one object at a time.
- The melting object remain the same as long as you hold the key down.
- Objects melt in one direction at a time (down).
- Fully melted objects will end up as a flat puddle.
- The larger the object melted, the laggier it will get.
- You don't like the red shift, the particles or the sound? Check the options ;)
- Each melting pattern change from where you melt the object:
-- Point: Melt from the player location, in all directions.
-- Flat: Melt from a vertical wall always placed under the player location.
-- Circular: Melt from a cylinder all around the object sides.
-- Surround: Melt from a sphere all around the object.
-- Cone: Melt in the cursor circle, in a cone shape from player location.
-- Laser: Melt in the cursor circle, in a beam shape from player location.
- The spawnabe metters can be configured when looking at them.
- The spawnable melters will also be affected by most of the options from the Melt option page.

KNOWN BUGS
- Voxels from the melted object may end up floating in the air.
- Voxels from the melted object may sometime fail to detect collision and move down under the ground, resulting in the object moving up if it's free floating.

File info

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