Progressive Destruction Mod for Teardown

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Progressive Destruction Mod

Makes your computer cry but boy it feels so good. Progressive Destruction Mod is the most badly written mod in Teardown History. But its fun! Has a ton of features:

Full features below, but a small info: Wind/FORCE has lots of settings, but the three buttons at the bottom are most important:

- START ON - Wind force will slowly increase from level start.
- ALLOW HOTKEYS - If you don't click the "start on" toggle for the wind, you will need this on. Otherwise, the wind is set up, but you can't activate it.
- HOTKEY HELP - This shows text for the three wind buttons on screen during the level.

if you enable ALLOW HOTKEYS:
- button . (full-stop / period) will toggle the wind completely off or on.
- button , (comma) will toggle off or on a visual marker showing the wind direction, in red.
- button M (emmm) will pause the wind direction in whatever position it's in when the button is pressed.


LIST OF FEATURES

**PRESETS**
With over 100 adjustable options, a presets system is added to automatically configure the whole mod to some presets. More are planned.


**FRAMERATE CONTROL**
For maps with lots of dynamic lights, turn these off and on to save FPS.

Has three different DEBRIS FILTERS (the main cause of lag).
>> The Small Debris filter removes tiny debris, a big cause of FPS (adjust the agression and size limit of what is deleted).
>> The Low Framerate Filter is a separate filter. When FPS starts dipping, set a larger size limit under which chunks are deleted. (adjust the agression and size limit of what is deleted).
>> The Distance-Based Filter is a separate filter. Remove debris that is far away to save FPS (distance and agression configurable settings, the minimum size is taken from the LFF above.)

There are also framerate target settings, and a global agression setting to remove debris a LOT faster. Keeps framerates stable, but noticably deletes stuff.

**DUST**

Make debris chunks spawn smoke or dust. Make giant clouds of dust, change the colors of the dust, and customize a whole bunch of options from size, to the minimum size/speed debris must travel at to make dust.

**CRUMBLING.**
Causes debris to cause destructible stuff near it to sometimes break away from a building. This can be configures so piles of debris cause floors to give way.

Or alternatively, crank up the frequency of crumbling, to have debris break of chunks of wall and floor/cieling, which THEN will eat chunks of the wall they have broken off from... watch whole buildings eat themselves up!

**EXPLOSIONS**
Debris can be made to explode, making more debris.
Also default explosion smoke effects and power can be tweaked, as well as explosion color!

WIND/FORCE/HURRICANE/TORNADO/GRAVITY etc.
>> Make levels get torn to pieces in high winds, that rotate slowly to blow up a storm from all angles.
>> Alter gravity to make things float through the air, stick to the cieling, or make it so strong, things fall through floors or crumble under the crush of gravity.
>> make gravity become a vertically-rotating clockwise motion, shifting up the walls, across the cieling, and back down again.
>> Can also be set to "jitter" where objects are picked up with random movement and rotation impulses, feels like that scene from inception where everything rips itself apart.
>> Can also be set to just one direction, but thats a bit boring.

**CRAZY FIRE**
Make things catch fire excessively :)

**PHYSICS VIOLENCE**
Like FORCE's jitter, but rather than being applied to all objects, apply to only some, sometimes.

**DAMAGE COSTS**
See statistics for how much damage you've caused, in over 28 currencies.

**JOINT BREAKAGES**
Very good on dynamic buildings or objects jointed together. Makes things fall to pieces.

Hope you like the mod! Be sure to check out the video, I spend a lot of time on it and making the groovy music.


Over 110 customizable options. Just watch the video, please? I spend ages on it.

File info

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