Mod «NSC2» for Stellaris (v3.7.*)

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NSC2

The modification adds new ship classes to existing ones, as well as many additional features that will be used by both players and game AI.

Main features:

  • New Ship Classes: Strike Cruiser, Battlecruiser, Escort Carrier, Exploration Cruiser, Carrier, Dreadnought, Titan (Upgraded From Vanilla), Flagship.
  • Ship Class Upgrades: New upgrade section options include the PD Destroyer, Support Cruiser, Spitfire Battleship, Heavy Carrier, and Supercarrier.
  • Advanced Ship Behaviors: Follow, Charge, Artillery, Flanking, Hit and Run, and the original Default.
  • Hyperlane Generation/Removal: Change the galaxy at will - create new hyperlanes and destroy existing ones.
  • New Level 6 Stronghold and Level 7 Headquarters starbases.
  • New Special Components: Special upgrade components for all classes.
  • New Weapons: A few new special weapons for more dakka.
  • The Return of Defense Stations: Stations and Fortresses are now buildable as Starbase Defense upgrades.
  • And Much More: Many other tweaks and changes to improve the gameplay experience.

Having a problem with the mod?

  • MOD LOAD ORDER: The new Paradox launcher now requires users to manually set the order in which their mods load. The best way to make sure your mods continue to work is to order them in REVERSE alphabetical order. This means that NSC2 should be at the bottom of your mod list, with the only mods under it being those that must overwrite base NSC2 (such as compatibility patches and addons.)
  • If the mod has just been updated, double check your mod load order - the launcher sometimes puts newly updated mods at the TOP of your mod list, messing up the load order and breaking your game.
  • HOW TO RESET NSC2: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\683230077 and then unsubscribe and resubscribe to the mod. Verify that Steam is downloading the mod, and then try to run again. You may have to repeat this step a few times to get it working. This is a common problem with Steam and we cannot fix it from our end.

Requirements:

  • Various improvements and fixes

Version 26.06.22 for Stellaris (v3.4.*)

  • Various improvements and fixes

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Version 06.03.22 for Stellaris (v3.3.0 - 3.3.2)

  • Due to 3.3 coding changes, a new game will be required with this update. If you started a 3.3 game without NSC2 active, you should be able to add NSC2 into that game and everything should work properly.
  • Mod updated for Stellaris 3.3.
  • At this time, the Aquatics shipset is still not completely compatible with NSC2. We're working on this but our team modeler has been busy with real life issues and hasn't been available lately. The Aquatics update will be released whenever it is ready.
  • Removed All Research Starbase Buildings/Modules
  • Removed the Administrator Building that provided Admin Cap
  • Removed the Construction Office as it was not really worth taking up a slot
  • Cloning Facilities - reduced the Organic Assembly bonus to 10% and added +10% Growth Speed
  • The Drydock will now increase the shipyard capacity of each shipyard module by +1 and does nothing else.
  • Updated the Overwrite for Starbase Reactors to reflect Vanillas actual values
  • Updated the Armies spawned by the army module to actually have proper army names
  • Updated the Tech Weights to follow 3.3s new variables
  • Added an event for the Starbase Admin buildings that did not match the empire type
  • Reset the Strategic Coordination Center and Mega Shipyard back to vanilla values
  • Increased each part of the Flagship Megastructure to require a base cost of 4000 Alloys as it was far too cheap.
  • Galactic Mall Intial Build is now costing 2500 unity instead of 500 influence, the final upgrade costs 15000 Alloys but had its Diplo Weight Bonus go up to 15% and it now gives +10% Empire wide Unity output
  • Galactic Hospital now costs 2500 Unity ontop of the alloy cost for each level, no longer costing influence
  • Hyperlane Generator costs and additional 500 unity on each level instead of influence
  • Strategic Resource Factory costs 500 Unity for the base and 2500 for the upgrade
  • Freebooter Origin now has +2 Influence from Fleet Power
  • Fixed a bug where the XL weapon on Fallen Empire Battlecruisers was not working properly. In addition, those BCs now have 3 XL weapons instead of one.
  • Fixed a couple of category bugs in the ship sizes file.

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Version 22.03.20 for Stellaris (v2.6.0)

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File info

  • Added by: TOP-Mods
  • Author: CaptainX3
  • Mod version: 17.03.23
  • File format: ZIP
  • File size: 30.6 mb
  • Source: Go to
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Nanoend
16:49

Can you please update to season 8?

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