Mod «Kurogane Expanded» for Stellaris (v2.6.0 - 2.6.1)
A standalone expansion of the popular Kurogane shipset, adding all the ships shown above to the game in the form of the Kurogane shipstyle. Also adds additional ships for new classes added by the extremely well done NSC2 mod, which are not available for use without it. NSC is not required to use this mod, only to access a portion of its contents. It does however come highly recommended, both to access the entirety of this mod and because it's a damn good piece of work in itself.
This mod does not require the base Kurogane shipset mod to function, and includes all base mod ships as optional choices. Only use one mod at a time, or you will not see the new ships!
Techlocks disabled to allow ongoing games to use new content. Other shipsets will see new ship sections for the corvette and destroyer due to this, but the AI will not use them.
If you see odd or scrambled ship section names move this mod up in load order (BELOW NSC) until they resolve themselves. Notable mods that cause this right now include gigastructural engineering.
You can swap to this mod from the base shipset at any time. This is 100% save compatible. You may swap back at any time as long as you disband/refit all corvettes, destroyers, and cruisers created using the expanded exclusive Advanced, Patrol, Battle, Assualt, and Cavalry bow sections.
How to install mod?
To install the mod for the game Stellaris, unpack the contents of the archive to the folder Documents\Paradox Interactive\Stellaris\mod and enable the modification in the launcher.