Have you ever used Prepare Carefully/Character Editor to add pawns to be left behind in the world, hoping that you will have them organically join you one day?
Do you wish to play the story of the protagonist that assembles a group of allies on their hero's journey?
Perhaps you just didn't like to start a colony with more than a single pawn, but you wanted some control over what pawns will join you over the long run.
I wanted to do all of the above but was unable to so I made this mod.
This mod is meant to be used alongside EdB Prepare Carefully/Character Editor. Give pawns the trait (Reunion) Ally and make them not start in your faction (i.e. left behind in the world). You can give them 3 normal traits on top of this trait. The trait will be removed immediately on game start.
Pawns with this trait will be kept on a special list, and will over time be spawned from vanilla events, one at a time. The events are:
Refugee Pod Event
There is a chance that even if you rescue a pawn that crashed in a transport pod, they will still leave. For this case, you have to imprison and recruit them. There is also a chance that the Pawn will just get up and self-tend, then walk off the map. All these are vanilla behaviour, and I have no intentions to change them. This event is disabled by default, so you will need to manually enable it in the mod settings.