Note! BiomesKit does not add anything new on its own. It's intended to be used by other modders to more easily add new Biomes.
BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.
With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here's how I did it on the tropical island for Biomes!
<li Class="BiomesKit.BiomesKitControls"> <randomizeHilliness>True</randomizeHilliness> <usePerlin>True</usePerlin> <perlinCulling>0.5</perlinCulling> <allowOnWater>True</allowOnWater> <minTemperature>15</minTemperature> <minRainfall>600</minRainfall> <frequency>5</frequency> <materialPath>World/MapGraphics/TropicalIsland</materialPath> <materialLayer>3509</materialLayer> </li>