Last update: 26.04.24.
Reason: Update mod to version: 22.04.24
Steer the story in the direction you want it to go. Heal injuries your ultratech soldier obtained during a fight with a rabbit, teleport missing pawns back, change backstories that do not fit the narrative.
Pawn Editor is a new editor for your pawns inspired by great mods like Character Editor and Prepare Carefully.
Your last colonist exerts her final breath as she dies. Not even her ultratech armor or archotech implants could save your colony from... a rabbit? Tend to your pawns and shape them in a way that fits the story you had in mind.
It’s not just about changing the way your pawn looks.
At the bottom of the editor you find three buttons; save, load and randomize. Instead of saving and loading simply the whole pawn, clicking these buttons opens up a dropdown allowing to select you only a specific set of features you want to save. Depending on which tab you are on, the options will change.
The randomize buttons works in a similar way. A dropdown shows a selection of things you can randomize. After selecting a feature to randomize, another small button shows up allowing you to repeat the last randomization. Keep clicking until you get something you like.
Modifying your pawns is fun, but what use is it if it does not work with your content mods?
Pawn Editor was build with mod compatibility in mind. Simple mods should work instantly, and more advanced mods can create new tabs to house their own features.
Humanoid Alien Races 2.0 - Supported
Facial Animations - In development
FEATURES
- By dragging a pawn card in the left list to a new section, it should now be moved there. This allows increasing the starting pawn count.
- You can now select the install location for hediffs.
- Selecting the parents when adding a sibling relationship is now optional.
- Changed hex input field in color picker dialog to a copy from clipboard button.
- Randomize all now actually randomizes the whole pawn.
- Removed shape randomization
- Reapplying randomization button now should apply to the current selected pawn.
FIXES
- Edit window should no longer raise an exception
- Edit window should now always remain on top
- Hediff install location options are now defaulted to recipe only
- Prevented pawn duplication in lists
- Regenerate skills after assigning backstories
- Fixed ideology role swap
- Fixed not being able to change stuff for some items
- Refresh tabs after updating selected pawn
- Fixed exception when no pawns are in a faction and the faction tab is rendered
- Randomizing head types should no longer show disallowed head types
13.04.24 (1.5)
- Fix translation errors
- Fix error when no pawns are left behind
- Fix error starting game when loading pawns
- Fix error when more than one recipe can add a hediff
- Fixed colonists not showing on relations menu on game start
- Fix skill randomization not resetting passions
- Fix save/load issue a whole bunch of people were reporting
12.04.24 (1.5)
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