Mod «Repairable Gear» for Rimworld (v1.2 - 1.4)

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21:35
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Repairable Gear

A comprehensive mod for repairing weapons and apparel. Repairs are mainly based on crafting skill and require materials to complete. You can make this mod as OP or as challenging as you want. At its default settings, this mod becomes a complimentary feature to crafting, not a substitute. So you'll need to craft, buy or venture out for new equipment eventually to stay on top of your game.

Be sure to read the pinned "Guide" discussion and the "Change Notes" tab if you want more details on the features listed below.

Features:
Ingredients-based repair costs

You'll need a portion of the item's original crafting ingredients/materials to repair badly damaged items. The worse the condition, the higher the cost.

Repair workbenches

Go old-school or go electric. The simple repair workbench, works at 50% work speed, no power/fuel needed. The electric repair workbench works at 100% work speed if powered, 40% otherwise.

Automate everything

repair workbenches come with recipes for you to set up bills.

Priority repairs & repair info

Need something fixed asap? no problem. With a pawn selected, right click an item for additional info.

Comprehensive repair success chance

New pawn stat 'Repair Item Success Chance'. The formula for this takes into account just about everything that matters. Tech level, research, condition, skill...etc.

Multiple repair outcomes

full restorations, partial fixes, failed attempts, and botches are all within your grasp.

Quality degradation

as long as you have the skill and materials, you can repair something indefinitely, but nothing good ever lasts, does it? If the item doesn't become irreparably damaged first, eventually items will degrade in quality.
*optional

Maintain your gear

All guns and apparel can be repaired cost-free if it's condition is 95% or higher.
*cost-free means there is no cost in materials, just labor time.
*optional

Realistic melee/neolithic/medieval weapon maintenance

When it comes to swords, knives, wooden bows... etc. You can repair them without using materials, but they'll become irreparably damaged at 75% condition. As opposed to everything else that becomes irreparably damaged at 25%.
*optional

Taint removal

successfully repairing armor will remove taint. This only works on armor, so regular clothing won't be affected.
*optional

Mod Settings & Difficulty Levels: Check out the mod settings to tweak the mod to your own liking. Most features can be disabled or re-configured for either ease or challenge. I do meticulously strive for balance and seemless integration with vanilla gameplay, so you can also just play with default settings if you'd like.

File info

Download links will be available via s

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George
00:04

hi, i can't repair any prestige Armor (Marine etc.) why?

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