Mod «Sandstorms» for Rimworld (v1.4 - 1.5)

+9
22:55
3.27K
Sandstorms

Adds sandstorms to desert and arid tiles. Functionally very similar to snow and rain, but breaks outdoors electronics rather than short-circuiting them.

Sandstorms will produce extremely windy weather and severely affect sight and movement of pawns on the map.

During sandstorms sand will slowly gather on the map, and sand being sand, it gets everywhere, even under roofed areas. Fallen sand will slowly be blown away by the wind on the map.

Pawns will also clear fallen sand in any designated snow clearing zone, which now also functions as a sand clearing zone.

06.12.23 (1.4)

  • potential fix: NRE when pawns try to consume NULL plants

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04.10.23 (1.4)

fix: buildings on walls are considered outside and can break down even when between enclosed rooms

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22.06.23 (1.4)

  • Refactor: Move Breakdown logic from harmony patch to WeatherEvent
    Fix: Sand recache always uses current map rather than map with sandstorm

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01.06.23 (1.4)

  • Fix: Stone smoothing terrain causes double-job with terrain issues

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04.05.23 (1.4)

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02.05.23 (1.4)

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01.05.23 (1.4)

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27.04.23 (1.4)

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26.04.23 (1.4)

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