Gameplay mod for RimWorld. Adds Werewolves to your game.
Features:
4 unlockable playable werewolf forms (and a hidden fifth type)
Adds moons to RimWorld with a custom moon cycle system.
Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.
Adds a scenario, "Wolf Among Us," with a hidden werewolf among your starting crew that is only revealed upon the next full moon.
Startup Guide:
For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. Or use the included scenario where the person with the trait is unknown and the trait is hidden.
When the first full moon rises, the colonist will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.