Mod «Rim of Madness - Werewolves» for Rimworld (v1.0 - 1.4)

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Rim of Madness - Werewolves

Gameplay mod for RimWorld. Adds Werewolves to your game.

Features:

  • 4 unlockable playable werewolf forms (and a hidden fifth type)
  • Adds moons to RimWorld with a custom moon cycle system.
  • Adds a neutral AI faction of Werewolves to interact with, or engage hostilities with to your peril.
  • Adds "silver treatment" system for colonies with machining tables to use against Werewolf damage immunity.
  • Adds a scenario, "Wolf Among Us," with a hidden werewolf among your starting crew that is only revealed upon the next full moon.

Startup Guide:

  • For a playable werewolf, you will need a colonist with the Werewolf (Unblooded) trait. Or use the included scenario where the person with the trait is unknown and the trait is hidden.
  • When the first full moon rises, the colonist will go into a Werewolf fury. After they calm down, the werewolf will be able to make controlled transformations in the future for that form.
  • To unlock and level up forms, toggle the full moon fury icon to enable further random transformations during full moons.

Required: JecsTools

File info

  • Added by: TOP-Mods
  • Author: jecrell
  • Mod version: 03.11.22
  • File format: ZIP
  • File size: 5.0 mb
  • Source: Go to
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