Mod «Better Quest Rewards» for Rimworld (v1.3 - 1.4)

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Better Quest Rewards

Modifies quest rewards to focus heavily on items that cannot be crafted. This mod adds no new items.

Safe to add or remove at any time. Will affect any quests generated while it is active. Does not retroactively change rewards. Quests generated while this mod is active will keep their rewards. Install it, generate a few quests, and if you don't like it, you can remove it.

Quests should consistently reward exotic items and neurotrainers, though this won't significantly alter the cash value of the rewards. Rewards from the Imperial faction will be of higher quality. This shouldn't be game-breakingly powerful. Personally, I was skipping most quests anyway. It's certainly more powerful than not using it. It's very uncommon to get "normal" quest rewards with this mod installed.

This is a manual retooling of loot tables, so will generally omit items from mods unless they are specifically added, with exceptions for certain Imperial items. This requires little work but must be done for each item, so feedback and requests are always appreciated.

Mods specifically added:

  • Vanilla Expanded Security- psychic pylon, archotech shield
  • Vanilla Expanded Power - small and large vanometrics
  • Vanilla Expanded Art - archotech sculpture
  • Vanilla Apparel Expanded - Accessories- ressurector belt
  • Vanilla Factions Expanded - Insectoids - Repeller, tamer, pacifier, eraser, teleporter, shield, plasma weapons
  • Vanilla Factions Expanded - Vikings - Crypto equipment except crossbows
  • Vanilla Factions Expanded - Mechanoids - Mechanoid component (pretty rare)
  • Vanilla Psycasts Expanded - Eltex
  • EPOE - Muscle stimulator, Tactical Cornea, AI brain implants
  • EPOE Forked - Tactical Cornea, AI brain implants
  • More Archotech Implants- all
  • Jewelry- Eltex necklace
  • Misc Robots- BrainPals
  • Cybernetic Organism and Neural Network- various consumables
  • [FSF] Advanced Bionics - archotech parts
  • [FSF] Vanilla Bionics - archotech parts
  • Save Our Ship 2 - Archolife Pod, Archo Repair Gel, Archo Mechanite and Psychic cores, Archo Exotic Particles
  • Sleep Stopper
  • Archotech Expanded Prosthetics (WARNING: OVERPOWERED)
  • Stabilized Mechanites
  • Loot Boxes [CONTINUED]
  • Prestige Psychic Harmonizer
  • Stargates! - Glyph fragments

This should be compatible with everything, though it will override (and be overridden by) other mods that manually edit "Reward_ItemsStandard" - this should only be mods that change loot drops. The author of Quest Reward Rebalance graciously wrote a patch file so you can use both mods. I really recommend trying their mod without mine first to see if that's enough; this mod is a bit enthusiastic about its job.

IN DEPTH

A piece of clarity for what's going on under the hood. There are three separate loot tables here. A primary reward, a secondary neurotrainer reward, and value fillers.

The primary rewards include the stuff in the mod description and include most exotic stuff like vanometrics.

The secondary neurotrainer reward is specifically added by this mod. If the primary reward that is generated is deemed insufficient (quite likely) by an amount greater than or equal to the value of a nerotrainer, it throws in 1-3 random neurotrainers or a psytrainer as a reward. This includes the modded neurotrainers from CONN such as the passion giver.

The value filler is something that exists in vanilla, and usually just rewards an amount of silver equal to the difference between the generated value and the quest's target value. My list adds to that list, including with silver items such as hyperweave, reinforced barrels, chocolate, advanced components, luciferium, ambrosia, and glitterworld meds.

A sufficiently difficult mission in an otherwise unmodded game might reward an archotech eye, a shooting neurotrainer, and three glitterworld meds.

As mentioned above, the total value of the quest reward in silver remains unchanged. This mod does not technically increase the value of quest rewards. It simply weights the existing value heavily toward more items that are more desirable.

  • Update to game version 1.4

Version 09/08/22 for Rimworld (v1.3)

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Please update to 1.5 version 

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