Mod «Sometimes Raids Go Wrong» for Rimworld (v1.0 - 1.4)

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Sometimes Raids Go Wrong

This mod allows storytellers to add a random and sometimes hilarious twist to a raid.

Random storytellers get a second roll of the dice and take the lowest (worst) result for the raiders.

On a roll of 1, the raiders are infected by military mechanites, which cause effects similar to rapid ageing. If you capture prisoners from the raid, the progress of the mechanites can be halted with good medicine. If untreated or poorly treated, the mechanites can cause permament damage, effectively ageing the subject several years in a matter of hours.

On a roll of 2, one of two things can happen. If the raiders came by land (that is, they walked in from the edge of the map) then they are beset by random manhunting enemies. If they came by air (drop pods) then those drops pods malfunction and crash rather than landing. This can injure and potentially kill the occupants.

On a roll of 3, meteorites fall from the sky and strike randomly near the raiders. Or, if they arrived by drop pods, they arrive intoxicated.

On a roll of 4, some of the raiders arrive on fire and will be pursued by mechanoids. Both sides will already be injured. Or, if they arrived by drop pods, some of the raiders break away from their friends and run wild.

On a roll of 5 to 20, the raid goes ahead normally.

You can adjust the minimum and maximum dice roll values in the mod settings menu.

- The insectoid faction can no longer have their raids go wrong. This would only happen if you used a mod which makes insectoids raid.

Version 02.10.23 for RimWorld (v1.1 - 1.4)

Updated for 1.4

- Added a debug function to check how often an event might be picked with current config. You need to have a game loaded for this button to show up!
- Added a weight adjuster in mod settings for raids going wrong.
- Changed the percentage weights for the individual events to decimal weights, adjustable between 0.001 and 1. For example, 0.001 means that the chance of the event being picked will be a thousand times less compared to an event with a weight of 1. Hopefully this is less confusing!

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Version 10.07.22 for RimWorld (v1.1 - 1.3)

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