Last update: 06.05.25.
Reason: Update mod to version: 06.05.25
This mod adds a language system to the game for all humanoid factions.
Languages are generated automatically for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default.
Language is tied to a faction, not a specific pawn. Learning a new language applies to your entire colony.
Requires:
Xenotypes of the same race are still considered to be of the same race. This means, for example, that a goblin race, when implemented as a xenotype, will be perceived as a human race.
- Added interaction for prisoners - learning a language.
- Added books that allow learning languages.
- Added ideological precepts that encourage or discourage learning languages.
- You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse.
- You cannot contact a faction without knowing the language.
- Pawns will be more likely to conflict if they do not know each other's language and dialect.
- Pawns will be less likely to romance if they do not know each other's language and dialect.
- You cannot recruit or convert a pawn without knowing the language.
27.03.25 (1.5)
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