Mod «Rim Languages» for Rimworld (v1.5)

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Rim Languages

This mod adds a language system to the game for all humanoid factions.
Languages ​​are generated automatically for each humanoid race in your world. Dialect generation is based on the technological level of the factions - one dialect per level by default.
Language is tied to a faction, not a specific pawn. Learning a new language applies to your entire colony.

Requires: 

Language in Faction Tab



World languages




Alert

Xenotypes of the same race are still considered to be of the same race. This means, for example, that a goblin race, when implemented as a xenotype, will be perceived as a human race.




Learning languages ​​and dialects

- Added interaction for prisoners - learning a language.
- Added books that allow learning languages.
- Added ideological precepts that encourage or discourage learning languages.

Prisoner Interaction



Language Book




Restrictions

- You cannot trade without knowing the language. If you do not know the dialect, your trade price will be worse.
- You cannot contact a faction without knowing the language.
- Pawns will be more likely to conflict if they do not know each other's language and dialect.
- Pawns will be less likely to romance if they do not know each other's language and dialect.
- You cannot recruit or convert a pawn without knowing the language.

Welcome to Settings

27.03.25 (1.5)

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