Last update: 08.12.24.
Reason: Update mod to version: 07.12.24
- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.
A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing
No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted
Oh you can bet I will add new things!
Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.
Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!
Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too
Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it
Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool
Q: Does this work with Combat Extended?
A: It should
Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it
Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue
Full changelog on GitHub
Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub
The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.
Thanks to Oskar Potocki for being a good friend.
Rimworld is owned by Tynan Sylvester.
File info