Mod «Fulfillment» for Rimworld (v1.5)

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Fulfillment

Have you ever had that feeling where you don't feel fulfilled because you haven't done something you're really passionate about for a while? Well now your colonists feel the same way! Introducing Fulfillment! Now they have longer-lasting feelings about whether they have been able to do what they really enjoy instead of instantly forgetting about it the moment they are done!

Requires: Harmony






Features:

 

Dynamic Need System:

Fulfillment: Colonists will now have a "Fulfillment" need, influencing their mood based on if they have done passionate tasks recently or not.

Dynamic Rate Changes:

Passion and Burning Passion: The rate at which your colonists gain this need depends on how passionate they are about the task they are doing.

Balanced Fulfillment Rates:

Dynamic Adjustments: The need drops and gains at rates designed to ensure balanced gameplay.

File info

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