So this is the third mod of the bloaty-patchy mod series Expanded Materials. This time I present you something I have been willing to add since the very beginning, but only now I managed to develop in such a way that I feel comfortabñe with the final result. Usually I developed Expanded Materials mods (Metals and Plastics) in a not very mod-friendly way, in fact, I have made big design mistakes in the latter one, and so I wish to rework it. There is also a rework planned for metals, but that one will be more lightweight, and I will aim it to merge the lite version into the full one so I cleanse the clutter.
But I'll save the details for a separate post elsewhere, for now, I bring you this mod which, as its name suggests, adds new stone types and mortar materials to your game.
I have had some testing done as well as playing myself with the mod for a while. I haven't found any issues so far, but don't hesitate to report any bug or issue you happen to find. Also, I'm open to all kinds of suggestions. Leave a comment below!
Q: Save game compatible?
A: It should, but the new stone types won't be present in your world.
Q: Do you plan to add compatibility for X mod?
A: As long as I can and I use the mod enough to know it and have a notion of how could I patch it, yes.
Q: This mod is not realistic.
A: Well... I made it to fit a better gameplay, if it were by realism I'd probably have to make you analyze the PH of the ground.
Q: How does concrete interacts with its EM - Metals counterpart?
A: The recipe in Metals is patched to require sand and cement from this mod. It's an extra step but makes it way cheaper.
Q: Can I suggest a feature?
A: Absolutely! Leave me a comment or join my Discord server! (Link below)
Graphics and xml created by me, Argón (León) a creative mastermind in need for some peanuts o.O
Rimworld is owned by Tynan Sylvester.
The soil is owned by our mother nature.