Here we go again, another storage mod. Basic Storage is meant as an attempt to give players highly varied storage options beyond the vanilla shelves, without cluttering the menu with dozens of different buildings.
Basic Storage uses the Adaptive Storage Framework (ASF) to achieve this. It allows for the textures of buildings to change depending on what and how much is stored in them. For example, this means a single building can look completely different depending on if it stores wood or steel, leading to less clutter in your menu. Additionally, some buildings have different textures depending on which way they are rotated. Buildings that change depending on what they store usually have more than one stage to show how many stacks of that specific items are stored in it.
What you need to do to change the appearance of any given building is mentioned in the info text of each building and indicated by which kind of arrow is next to their name on the infographics below.
Requires:
This mod is supposed to fit fairly well into the game and give players more visual variety, not replace shelves. This means, while some of the buildings can store more stacks than shelves, they cost more and most of the time are far more restricted in what they store. There are some buildings that can store items you can't normally store in shelves, though their material cost reflects this.
This mod also adds two new research projects, Neolithic Storage, which currently only has one building in it (future additions will likely change that), and Complex Storage, which unlocks the rest. Some of the buildings in Complex Storage also need other research projects to be unlocked before they become available.
File info