This mutator adds a recharge mechanic to your gear. Getting kills or capturing points will charge your gear. Reaching the required amount for that piece of gear will recharge it giving it an additional use. You'll see a small icon appear alongside a sound queue to signify that something has been recharged. Gear will only recharge if you're carrying less than the maximum it can hold.
By default this only works on the vanilla ammo and medical bags, alongside the ones found in Arsenal Overhaul. To add gear to this system, you'll need to add entries to the configuration lines.
The format for configurations is: WeaponName|RechargeRequirement|GearType|GrowthMultiplier.
WeaponName refers to a weapon's weapon entry name. Weapon names are case sensitive and ignore any rich text.
RechargeRequirement refers to how much charge is required for a recharge to trigger.
GearType refers to what sources this gear will gain charge from. Valid types are:
GrowthMultiplier refers to a multiplier used to increase the recharge amount required per successful recharge. This is calculated at the start of a match. For example, a piece of gear with 100 as its required charge and a growth multiplier of 0.1 will have a growth value of 10. For every recharge, the recharge requirement will increase by 10.
This mutator is best used on equipment/gear that cannot be replenished through Scavenger or Resupply Boxes.
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