Power Gate - Doesnt let power through unless activated.
Activator - Activates anything that touches it (if ON)
Collision Part - Toggles collision when activated. (even with walls)
Enemy Core - Buggy but it works (sorta). Can float towards nearby enemies,look at enemies, ignoring dead ones
Outputs blue signal if enemy detected. (LAGS ALOT WHEN THERES LOTS OF OBJECTS.)
Zero Point Battery - A Battery with a customizable charge (you just put in a number).
Dead Weight - Customizable weight,restores default weight when not activated
Beeper - Beeps,can also play sounds from link
Floater - Floats,Customizable Buoyancy
Blood Sucker - attaches a blood wire to anything it touches if activated,attach a blood wire to it to use the blood
Anchor Part - When activated,it cant move at all or rotate.
Submersion Detector - Sends out activation when half or fully submerged, and has modes;Continuous,Single Trigger,Double Trigger
Player Part - Controlled with WASD and the mouse,comes deactivated by default
Minigame Teleporter - Teleports a player part (and any unfrozen gameobject,when enabled,might also teleport objects that shouldnt teleport) when touched to a random endpoint with the same channel.
AND/Not/... Gate - A logic gate,connect wires to the inputs and the big part is the output.
Counting Gate - A counter. Top input resets to 0,Bottom input increases by one.Continuous signal when counter full.
Lightblock - It glows when activated by continuous activation. Color codes below.
Repeater - Metronome but better
Activation Gate - Doesn't let green signal through unless turned on by blue,and turned off by red.
Environmental Changer - Changes environment options and back when toggled.
Keycard And Keycard Reader - Use keycards to activate their keycard readers, simple.
Keypads - Touch with player parts or activate to bring up "Input Password" menu. (Or through context menu options)
Destroyer - Deletes parts on collision,advanced mode deletes literally anything.
Activation Converter - Converts continuous activation to single activation.
Height Sensor - Sends out a signal when reaching specified height.
Blood Engine -Turns a (considerable) amount of blood into power.
Heavy/Light Shrapnel - Found in the Misc. tab,its just shrapnel.
Touchpad - A shock detector but more customizable (Has to be on fire,Has to be alive, etc.). Also has alternate textures. Lever - Its like a resistor, but for activation!
Particle Emitter - It makes particles, on activation!
Chance Gate - Allows a signal to pass with a specific chance
Inverse Power Gate - Allows an activation signal to pass when gate is not powered
Multiservo - A servo,but with 2 extra angles,activated by a signal of the corresponding color.
Portable/MK1/MK2/MK3/Unrestricted Power Cell - Basically just batteries, can be charged when deactivated, discharges when activated,with customizable power output.
And powers/tools:
Mute Power - Mutes clicked items (works most of the time).
Invisibility Power - Makes clicked items invisible.
Activatable Spring - A spring that looses/gains its "spring power" when the base object is activated.
Autofreeze - Not a power,but this freezes anything you spawn when P is held (by default)
Stretchy Cables - Not a power,but this makes any cable stretch when O is held (by default)
"Quickselect" - Numpad 0 to pick an item to an "invisible toolbar",Numpad 1 to pick the item from the "toolbar"
im going to download this but i hope its working
dont worry is works if it says error go to settings and turn off suspicous mods
i try but is still not work
is no work pls repair dis
turn off suspicous mods in settings cibai