Mod «Better Mechanics : Combat» for Hearts of Iron 4 (v1.14.1 - 1.14.3)

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13:42
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Better Mechanics : Combat
Fully compatible with All DLCs,Vanilla and A Lot of Mods.
 
Wowee! Hello and welcome to Better Mechanics : Combat
In this mod I will try to make the game's combat mechanics more fun, desirable and above all realistic. Thanks for hearing me out.
 
FEATURES
  • Forts are a little bit OP, but this is quite soon to change or improve I’m working on to fix this issue. I wanted to encourage the use of Fort Traits on generals and the use of Heavy Tanks.
  • Close Air Support Planes have been Buffed, use them.

  • Max Experiences set to;
    -Army Exp = 2500
    -Navy Exp = 1250
    -Air Exp = 1750
    This was to make mods like more variants and stuff more compatible, for example you normally couldn’t upgrade any variant to its fully upgraded variant in 1 try, but you can now (i guess?).

  • Tweaked Division Designer EXP requirements, 4 for a Battalion, 8 for Support Companies and 12 for a different regiment.
  • Recon Skill Impact is set to 10
  • Combat Minimum Time is now 1 Hour.
  • War Support is necessary to make Wars. Made it so if someone has low WS, they’re effed because they will have even more lower Surrender Limit and other nerfs.

  • All Divisional Base Damage to STR and ORG is increased, wars are more deadly!
  • Monthly Population is increased to make Population Size relevant to the game.
  • Base Surrender Limit is decreased by %10 so you don’t have to have a vacation to Vladivostok as Germany to "convince" the Soviets that they are D E D.

  • Non-Core Manpower has been increased to %8 instead of old boring %2.
  • AI will reinforce faster and/or travel their Divisions faster because Front Min Path to Redeploy is lowered to = 4 instead of boring 8 and Reinforcement Rate (not the combat one) have been improved.
  • Generals and Field Marshalds should now level-up faster!

  • Combat Stacking Penalty is increased to make high Combat Width stay where it is.
  • Minimum Division Deployment Training has been increased to = 0.40 from 0.20 to make spamming divisions just to hold the front with sheer numbers during war a little harder.
  • River Crossing Penalty has been increased for Major Rivers to = 0.8 from 0.6.

  • Initiative Bonus on picking Tactics has been also buffed.
  • Stability Modifiers have been increased and reworked to make it more impactful

  • Armor Deflection and resistance is stronger to make tanks relevant once again
  • Base equipment capture ration is raised to 2.5 from 0.0 to make relevant use of captured equipment in war (no longer leaving all ennemy equipment behind)


So in theory, a United China should hold aganist Japan okayish in 1936 start and maybe even push tiny bit at the very start. But if China decides to try to unite China, then it will have some big trouble just like in history. It should hold in 1939 as well.
All in all, quite some stuff has been changed and WILL continue to be changed. If you have any suggestions or fine potential ideas, just head over to the Discussions tab and please, do tell!

Thanks

  • Update

Version 12.11.23 for Hearts of Iron 4 (v1.13.1 - 1.13.5)

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Version 04.11.23 for Hearts of Iron 4 (v1.13.1)

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Version 10.10.23 for Hearts of Iron 4 (v1.13.1)

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Version 26.09.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

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Version 03.07.23 for Hearts of Iron 4 (v1.12.1 - 1.12.14)

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13:17

nice

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