Mod «Dragonborn» for Hearts of Iron 4 (v1.10.8)


Previously named "Iron Scrolls IV", Dragonborn is an ambitious project to have a Hearts of Iron IV Mod set on the planet of Nirn, from the popular video game series "the Elder Scrolls". The new in-game custom map includes Tamriel, Atmora, Akavir and Pyandonea, and is set during the eventful Fourth Era, with several major military conflicts breaking out across Tamriel. Conquer and explore the provinces of Tamriel, including Skyrim, Cyrodiil and Morrowind, or head over to Akavir, and take charge of civilisations such as the Tsaesci, Ka Po Tun or the Kamal.

The Great War - Work In Progress

The Thalmor-ruled Third Aldmeri Dominion is preparing to take on the remainder of the unstable Cyrodiilic Empire, now under Titus Mede II. Will Mer triumph over Man in total war, or shall the Empire triumph once more? Take charge of one of the two giants and win the coming Great War, or head into the new era as one of the newly independent regional powers, such as An-Xileel-ruled Argonia, or one of the Houses of Morrowind. Perhaps head East, and take control of one of the 4 civilisations of Akavir? The choice is yours.

Skyrim Civil War - Planned

30 years after the Great War, and the signing of the unpopular White-Gold Concordat, unrest is brewing in Skyrim. High King Torygg is pressured from all sides to declare independence from the faltering Empire. Prepare for conflict, as Ulfric Stormcloak challenges High King Torygg to a duel that will decide the future of Skyrim. Unify Skyrim one way or another, while simultaneously dealing with a resurgent Dragon Crisis that threatens the entire existence of humanity.

Mod checked on game version: 1.10.8

  • (Map) Reworked population amounts for the entirety of Tamriel
  • (Map) Reworked building slot amounts of the entirety of Tamriel (STILL NEEDS MORROWIND)
  • (Map) Finished continent assignments for Tamriel (should help the AI)
  • (Map) Completely reworked Solstheim, moving it to a more accurate location and changing the shape as well as terrain.
  • (Map) Reworked Balfiera
  • (Map) Added starting buildings and resources to Skyrim and Cyrodiil
  • (Map) Added the Northern Valus Mountains impassable zone
  • (Addition) Added total country population to the diplomacy menu
  • (Addition) Integrated the "Recall Volunteers" mod and made minor changes
  • (Addition) Integrated the "Dragonborn: Music" submod into the main mod
  • (GFX) Finished icons for the Religion laws
  • (GFX) Added generic portraits for the Dunmer
  • (GFX) Changed the appearance of the leader tooltip
  • (Misc) Added country and leader descriptions for every Great House of Morrowind
  • (Misc) Completed the resource rework
  • (Misc) Replaced nuclear reactors with Fisheries, a coastal-only building producing Food.
  • (Misc) Replaced rocket sites with Textile Mills, a building producing Textiles.
  • (Misc) Replaced fuel silos with Apothecaries, a building producing Alchemy Ingredients.
  • (Misc) Added the nation of Cathnoquey (still Work in Progress)
  • (Misc) Added starting leaders for the kingdoms of High Rock, and Argonia.
  • (Misc) Reworked the Court idea slots

Version 23.03.21 for Hearts of Iron 4 (v1.10.4)

  • (Major) Updated the mod to HOI4 version 10.4
  • (Major) Implemented placeholder units
  • (Bugfix) Fixed crashing for players without Together for Victory (TfV no longer required)
  • (Bugfix) Fixed the glitch with the map lights at night
  • (Bugfix) Eliminated every entry in the error log
  • (Addition) Added a Leader Titles mechanic
  • (Addition) Added a State Titles mechanic
  • (Addition) Added a Grand Council mechanic
  • (Addition) Added a submods menu to the start screen
  • (Addition) Added a Debug decisions category to show in-development features (only available with the "-debug" Steam launch option)
  • (Addition) Incorporated the "Player-Led Peace Conferences" mod as a game rule
  • (Map) Major map work in Skyrim
  • (Map) Minor map work in Cyrodiil, Solstheim & Esroniet
  • (Map) Begun removing the navigable rivers (the cons outweigh the pros)
  • (Map) Added trees to the map
  • (Map) Added impassable mountain ranges in Tamriel
  • (Map) Added weather to Tamriel
  • (Map) Red Mountain is now an actual volcano
  • (Technology) Implemented the first version of the naval tech tree
  • (GFX) Begun changing the portraits to a new style
  • (GFX) Replaced the vanilla map font with a new one (Planewalker)
  • (GFX) Added an animated main menu background
  • (GFX) Added several new loading screens
  • (GFX) Added a new main menu mod logo
  • (GFX) Added loads of national spirit GFX
  • (Misc) Completely reworked the kingdoms of High Rock
  • (Misc) Reworked the politics of Morrowind
  • (Misc) Changed tons of country colors
  • (Misc) Reworked puppet levels (TfV only)
  • (Misc) Added the country "Kruzka"


Version 08.11.20 for Hearts of Iron 4 (v1.10.1)

  • Updated the mod to HOI4 version 10.1
  • Added more Skyrim states
  • Regenerated terrain map
  • Re-added the vanilla focus tree for the time being, minus the political tree
  • Incorporated the La Resistance spy recruitment decisions for the Nirn map (still incomplete)
  • Added several impassable mountain ranges and passes
  • Added the island of Khenarthi's Roost
  • Added the starting leader for Hammerfell
  • Added the Direnni clan on the island of Balfiera
  • Added localisation for race and religion laws
  • Added gfx for several religion icons
  • Added custom events for the Empire capturing Alinor and the Dominion capturing the Imperial City
  • Added flavor event for the Bravilian Drug War
  • Added a cosmetic 3d model for the Cloud Ruler Temple
  • Added flags for the Akaviri tags, Pyandonea, House Sadras and more


Version 18.05.20 for Hearts of Iron 4 (v1.9.2)


How to install mod?

To install the mod for the game Hearts of Iron 4, unpack the contents of the archive to the folder Documents\Paradox Interactive\Hearts of Iron IV\mod and enable the modification in the launcher.

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