Mod «Metro» for Hearts of Iron 4 (v1.12.1 - 1.12.9)


"Fear the light. Fear the dark. Fear the future"

Metro : Genesis aims to recreate the critically-acclaimed post-apocalyptic science fiction universe of Metro 2033 inside Hears of Iron 4. The books originally created by Dmitry Glukhovsky and games produced by 4A Games.

In 2013 the world was bathed in the fires of nuclear fire. Humanity was wiped almost completely, safe from a handful of survivors who sought refuge within the depths of the Moscow Metro.

It is now 2028; 15 years since that event and Humanity still teeters on the brink of extinction. Huddled in their Station-cities which are constantly besieged by mutant and human threats. Neo-nazis regroup and consolidate their power at Pushkinskaya. The Aloof, capitalist Hanza draws its beady gaze upon its neighbours and the Socialist bastion of the Red Line currently in political crisis. All whilst an insidious force stirs within the metros dark, dingy depths...


  • An immersive gameplay experience unlike any other
  • A completely overhauled map resembling the Moscow Metro system
  • 6 New types of Battalions to simulate vehicular and very nature of underground warfare
  • Unique Technologies and Equipment which simulate the universe of Metro 2033
  • New Decisions and Events which simulate the landscape of Metro 2033.
  • Ability to colonise and explore abandoned stations and scavenge for resources on the surface
  • Detailed and elaborate Ministers for different Metro Groups. Bandits, Ordinary folk & Mutants
  • Unique ministers for Polis, Fourth Reich, Red Line, Rangers and Emerald City
  • Focus tree for the Fourth Reich
  • Generic Focus tree
  • Music from the Metro 2033 and VK games
  • Increased Max Strength of Spec Ops to 40
  • Increased Max org to 70
  • max strength of all rail vehicles increased by 20 - 50% on average
  • Intergrated weapon models from into the mod
  • Removed Resource gain percentage modifier for Semyonovich. Increased Political power gain by 1.5%
  • Increased Armans trait : Shrewd to provide an extra 5% enemy justify war goal time
  • Islam war stability factor reduced to 10% instead of 20%
  • Hermann now provides reliability on all support weapons
  • Maksimenko training time reduction increased to 10%

Education Reforms

  • Added new education decisions which give active research bonuses
  • Extended timer for education reforms to 300 days, maximum clamp of 1440 days (2 years)
  • Purchasing Books & Discussing with Administrators now increase cost and duration incrementally
  • Added new generic voicelines
  • Added new Hanza voicelines
  • Remoxed officer corps overlay UI to select advisors. Hopefully this shall rectify crashing issues

Version 20.01.23 for Hearts of Iron 4 (v1.12.1 - 1.12.8)

  • Changed Specs Ops tech tree. Now provides better recovery rate, more HP and reliability
  • Removed Spec ops gain multiplier on Spec Ops Equipment tech
  • Changed Infantry Attire techs. Now provide recovery rate, reduced training speed and reinforce rate
  • Spetsnaz Spec Ops hardness increased slightly
  • Base Spec Ops reliability increased
  • Reduced negative affects from poor education civic laws since AI cannot appropriately catchup and lag-off techwise early game
  • Extra 2 Civilians added to Hanseatic Leage. Starting Resources improved slightly
  • readjusted starting resources for Kuznetsky Most
  • increased default morale of infantry to 0.45
  • increased default morale of spec ops to 0.6
  • Added New GFX for Education Civics
  • Added new focus 'Transformation of Industry' for Red Line
  • Increased Max Org for Panzers to 30
  • Increased Movement speed for every unit to more lore accurate numbers. No longer will it take 7 days for infantry to move from one station to another
  • Reduced height of map so frontline orders can be properly managed


Version 01.01.23 for Hearts of Iron 4 (v1.12.1 - 1.12.8)

  • Added new resource counter at the top screen
  • Unique laws are now handled by country_flag of being TAG dependant
  • Edited civic law modifiers. Adjusted availability handling slightly
  • Education timer countdown increased; minimum and maximum amount duration
  • Added new GFX for generic decision categories
  • Added New Voice lines: Rangers (Polis, Rangers and Pervomayskaya republic), Reich, and Red Line
  • Fixed issue with Revolutionist tree
  • Removed Redundant files in the mod


Version 03.12.22 for Hearts of Iron 4 (v1.12.1 - 1.12.6)

  • Increased stats for Rail Carts
  • Reduced production cost of Rail Carts and Rail Cars
  • Fixed issue where advisors cost CP as well as PP
  • Added New GFX for Pagans, Satanists & Great Worm Cult
  • Satanists start with indoctrination civic
  • Fixed introductory events for Revolutionists


Version 26.11.22 for Hearts of Iron 4 (v1.12.1 - 1.12.6)

  • Reduced Pop of abandoned states to 1
  • Fixed Issues with state on_actions
  • Fixes for Red Line
  • Added Revolutionist Focus Tree
  • Changed Education Decisions length, and timer
  • RED renaming stations now provide infrastructure
  • Edited defines and how it handles supply threshold, movement penalties from not having max infrastructure and overall supply logsistic handling
  • MSU decisions for scavenging now cost spec ops equipment
  • Updated polish localisation
  • New Tile for ruined and destroyed stations
  • Further fixes
  • Added Memorial to Will Berratte, a russian freedom fighter from Donetsk who shot down a pterodactyl and died in the process. God bless you kind redditor


Version 11.11.22 for Hearts of Iron 4 (v1.12.1 - 1.12.5)

  • Fixed issue with scavenging rewards not being cleared once reward has been taken
  • Changed Starting Population of Fourth Reich Slightly to 4000 inhabitants
  • Education Law cost changed to 0. Time education reforms has been adjusted slightly. Increasing the minimum amount of time moderately. Also adjusted requirements for certain education decisions
  • Fixed issue with costlier doctrine in Comprehensive Education
  • Slightly adjusted base supply flow and slightly incentivised building max infrastructure on states
  • Fixed missing decision option localisation for failing crops event
  • Localised Tooltip for Unlocking Weapon Schematics
  • Added military advisors for the redline, unlocked through gameplay


Version 31.10.22 for Hearts of Iron 4 (v1.12.1 - 1.12.4)

  • fixed missing loc and GFX for Europa
  • Reduced max strength of infantry to 25
  • Reduced supply consumption of infantry to 0.25
  • Refactored AI weights to researching ARMOR > now wont research unless they have ability to competently produce Armor
  • Change Sabotage Revolution decision to cost 5 command power, now only takes 7 days
  • After some negotiations, the Master of Dry Station has come back to rule Sukharevskaya
  • Added 2 alloys and 1 extra chemicals to Sukharevskaya - that was the Masters deal
  • Redline's Scientific Reportings focus now gives an additional research slot
  • Altered Hanza's Exhausted Economy national Spirit
  • Changed availability scopes for certain Hanza focuses
  • The general manager for Hanza has decided to go on holiday, expect him to come back when the Hanza are Reworked in late 2023
  • Removed command power malus when below 50% command power
  • Added intelligence agency HOWEVER STILL BUGGY AND NOT MUCH CONTENT.
  • added new loadingscreens to the mod
  • Added OMON riot gear troops as a starting OOB for may-day
  • Fixed Europa focus tree and further additions


Version 25.10.22 for Hearts of Iron 4 (v1.12.1 - 1.12.4)

  • Added tooltip for Redline decision availability when finding themselves in crisis
  • Added localisation for Redline Decision category
  • Added GFX for Red Line decisions
  • Adjusted AI weights to certain nations towards colonizing
  • Added tutorial tooltip to Red Line indicating future paths may be unlocked through traits
  • Removed Red Line crisis decisions when mutinies are no longer in effect
  • Added theorist to Red Line
  • Fixed Issues with EUROPA focus tree
  • NKVD support teams buffed slightly. Improved re-org gain, reduced supply consumption
  • Redline starting NKVD divisions are now 15w and no longer elites
  • Economic Minister no longer disappears when crisis' are activated
  • Re-adjusted 'Bump in the Night' National Spirit slightly
  • Re-adjusted GWC military ideas significantly


Version 17.10.22 for Hearts of Iron 4 (v1.12.1 - 1.12.3)

  • Increased Base Fuel Capacity to 1000
  • Added Europa Focus Tree
  • Changed Cost on Red Line Crisis Decision
  • Changed Cost on Education Reforms
  • Changed Cost on Red Line Ministers
  • Changed starting Divisions for RMJ and PPL
  • Refactored rate that AI will colonise Ruins
  • Added Mini focus tree to Redline Military Junta. Still a WIP
  • Removed Kuristan from the Mod, as it was causing too many errors
  • Added Memorial to Will Berratte, an Iranian freedom fighter who recently passed away in prison last week


Version 23.09.22 for Hearts of Iron 4 (v1.11.13)

  • Refactored Localisation for Countries , Ministers and Advisors to their own seperate files for easier translation
  • Changed Red Line Decisions. New GFX and altered costs
  • Reich Now recieve 1 research slot in their industry tech tree
  • Refactored AI weights for majors. Now they'll prioritise vehicles less and infantry research more
  • Added War-Room related decisions for minors and majors who are strapped for military research and army XP
  • Refactored weights for Random Events firing slightly.


Version 06.09.22 for Hearts of Iron 4 (v1.11.13)

  • Re-adjusted Ai strategies and templates. Now AI will produce infantry and prioritise producing competent templates with support
  • Hansa and other nations will now incentivise the production of rail vehicles
  • Added tunnel connection between May-Day Republic and Baumansky Alliance
  • Spartan Quatermaster now provides adequate resources to jump-start starting production of Spartan equipment
  • RED will now complete crowd quiets and begins the purge when demonstrators revolt
  • Added new land crossing south of the Sokolnicheskaya so that AI does not get softlocked when Mushroom revolers kick off
  • Redline Military Junta and Peoples Revolt now spawns with divisions
  • Centralised planning now provides Planned economy law
  • Department of production adds 2 military factories to the Red Line
  • Added Roadmap to starting event screen
  • Added new decision to Crisis branch to sieze arms workshops
  • Opening Economic focuses and events for Redline have been slightly improved
  • Changed Government laws to cost 150 political power instead of 50
  • Changed Civics laws to now cost 50 political power instead of 100
  • Election warning event now fires once 2030 focus is completed instead of waiting for a specific date to fire
  • Removed political power gain from renaming stations in Redline Decisions
  • Removed Army of the People Decision providing a hit to stability when enabled
  • Administrational Adjustments is now free however duration decreased to 30 days instead of 45
  • Grain Rebates duration reduced to 45 days
  • Economic Rejuvination now provides reduced consumer goods instead of construction speed
  • Lobby the politburo now costs 10 political power, days to re-enable changed to 180
  • Fixed Drain the Swamp not providing oligarch party gain
  • Fixed Redline Generic Decisions having invalid availability check
  • Fixed Kuznetsky Most trade event not giving Kuznetsky Technicians opinion boost towards Red Line
  • Fixed Redline Crisis decision having different command power cost tooltip then actual cost
  • Changed Generals Siphoning manpower decision choices
  • Foster Positive Heroism now provides correct event instead of the Berilag
  • fixed issue with generic Redline GFX equipment


Version 02.09.22 for Hearts of Iron 4 (v1.11.13)

  • PPSH-41 now replaces Heavy Bastard Gun instead of AK 74
  • Fixed Broken paths in Red Line Focus tree
  • Added war decisions for Red Line in the Emerald City focus branch
  • Construction Renovations now no longer needs every state to have 4 scrap


Version 30.08.22 for Hearts of Iron 4 (v1.11.13)

  • Fixed Army of Satan Idea giving Infantry negative Org
  • Fixed ability for GWC to skip Worm Skulks Focus
  • Given Option for GWC to bypass Irradiated Tunnel focus if they own all required states
  • Fixed Issue where nations couldn't reclaim neighboring metro tunnels or stations
  • Fixed Redline being locked out of Reich priority focus branch
  • Changed focus times on numerous focuses in 2030 tree
  • Fixed mapping out the Gosplan focus being unavailable
  • Fixed Issue where Kreipp would assume leadership of the Reich through a random event (Don't worry his time uncovering Agartha underneath Metro-2 will come soon)
  • Added reduxed main menu song
  • AI should now build more infantry and be less passive


Version 10.05.22 for Hearts of Iron 4 (v1.11.10)

  • added new economy and trade laws to red line
  • changed initial starting ideas for red line
  • red line starts with more divisions and generals
  • initial prep work for the red line focus tree
  • new national spirit for MSU


Version 13.04.22 for Hearts of Iron 4 (v1.11.10)

  • Added new industry tree
  • Fixed province errors
  • added new ideas to Mutants and Europa
  • Fixed Hansa influence
  • Sancity of Life decisions now affected by civic technologies (i.e hygiene, construction and farming)
  • alot more backend stuff
  • more ruined focuses to bring goodies to the metro


Version 27.03.22 for Hearts of Iron 4 (v1.11.9)

  • Fixed Flamethrower tech choice having a year longer ahead of time penalty than its mutually exclusive pair
  • Extended Research time for support weapons
  • Extended Research time for support weapon tech
  • Fixed High Explosive Grenade Pills being the go-to choice for Explosive Equipment
  • Updated Russian Localisaton
  • Scavenging resources in generic decision now costs command power instead of Political
  • Buffed starting resources of Hansa somewhat
  • Buffed starting resources of Red Line somewhat
  • Buffed starting resources of Reich slightly
  • Cult of Personality now provides 2% conscription, and inaugerate the new blood also provides 2% recruitable
    population for the Reich
  • Biologist for Scientific nations provides 1% recruitable and decreased monthly pop growth to 10%
  • Merchant decreased construction speed to 7.5%. Min export to 5%.
  • Scaven Farmer reduced to 10% recruitable factor
  • Savage Wiseman nerfed to -10% doctrine cost
  • Savage Slaver buffed to -1 weekly manpower instead of -10% recruitable pop factor
  • Savage Skinwalker reduced to 35% land night attack instead of 50%
  • Increased Research time of Rail Equipment significantly. No longer able to use XP boosts on rail research
  • Increased Supply usage of Rail Panzers to 0.3
  • Increased Supply Usage of Rail Carts and Cars slightly


Version 24.03.22 for Hearts of Iron 4 (v1.11.9)

  • Added custom template to Red Line
  • GFX changes to the Reich Focus Tree
  • Nerfed Doctrine to cost 60 XP instead of 40
  • Changed AI priority on equipment so they prioritise needful equipment like guns before rail carts
  • Changed AI strategy for Red Line so they don't go into an equipment deficit spiral early game
  • Added New Focus tree for Hanza


Version 23.03.22 for Hearts of Iron 4 (v1.11.9)

  • Fixed issue of requirement to declare war
  • Changed difficulty modifiers. Pending future changes
  • New Hansa decisions and change to their initial ideas
  • Changed random percentage chance of random events from appearing. Vagrants in the tunnels should happen alot less now
  • Initial prepatory content for Hansa until its release


Version 10.03.22 for Hearts of Iron 4 (v1.11.6)

  • Refactored Production Priority for AI
  • AI no longer wants to build fuel silos along with other stupid buildings
  • Nerfed 'Fourth Reich' Starting Idea to only improve combat abilities on core territory
  • Updated the mod to 1.11.9
  • Added 3 new random events to the mod


Version 06.03.22 for Hearts of Iron 4 (v1.11.6)

  • Fixed Technology date Tooltips
  • Fixed Localisation error for Polis Advisor
  • Nerfed "Former Spetnaz" in Spec Ops to 15% EXP loss instead of 33%
  • Nerfed "War Redefined" Spec ops to 5% speed instead of 8%
  • Nerfed "Heavy Gunners" Spec ops to 0.15 instead of 0.2
  • Buffed Spec ops soft and hard attack somewhat, reduced training time and increased supply usage to 0.15
  • Nerfed cost of Support Equipment to 35 IC.
  • Nerfed Support Companies which use support equipment
  • Increased resource cost of Support Weaponry
  • Support weapons have been buffed significantly
  • Buffed Tech bonuses from support weaponry equipment
  • Changed minimum threshold of training time before divisions are reinforced to 25%
  • Changed Max XP from training to 0.2 daily
  • Changed the amount of support companies allowed to 4
  • Buffed Hanzas economic laws slightly by decreasing debuff of Military Factories
  • Added Savage Advisors to Satanists, Great Worm Cult and Paganists
  • Nerfed Propaganda minister for Red Line
  • Changed Ideology of Vdnkh so their members no longer leave the faction
  • Changed Ideology of Spartans to Council so they no longer get booted out of Polis
  • Added in 10 new tracks to the mod and a bunch of new sound effects thanks to SanctussyntH#1627
  • Added in Hungarian Localisation. Thankyou to Hesperit#5331


Version 20.02.22 for Hearts of Iron 4 (v1.11.6)

  • Removed Wastelands being owned by Ruins as paradox finally got off their ass and fixed the issue.
  • Removed Hanza influence ideas from satellites as mechanic is WIP
  • Edited the Base Conscription laws
  • Reworked Economy Laws
  •  Upadated mod to 1.11.6


Version 01.02.22 for Hearts of Iron 4 (v1.11.5)

  • Taken out GFX Models from the mod for now, as they were causing countless errors.
  • Fixed Rogue province in Anarchist nation beloning to wrong tunnel state
  • Nerfed Radyyon Zhuk explosive equipment buff
  • Reclaim decisions now highlight in decisions menu
  • fixed council icon error
  • nerfed montly population to 0.005


Version 21.01.22 for Hearts of Iron 4 (v1.11.4)

  • The mod should now be able to run in any DX mode
  • Added New Provinces, and now the river has a tangible affect upon gameplay rather than a simply visual one.
  • Fixed rogue provinces not belonging to correct tunnel state
  • Added in Localisation for Gas Mask Technology.
  • Renamed a bunch of countries to lore-wise names
  • Added new Economy and Mobilisation Laws to Hansa
  • slightly increased supply cost for all support weapons by 0.01
  • decreased movement speed of support weapons on urban (tunnel) tiles by 0.05
  • decreased breakthrough of rail panzers by +5
  • Hopefully now ai nations will be more likely to colonise tunnels.
  • Removed Electronics Engineer
  • T3 Panzers now consider T2 Panzers as its parent model (i.e. can be upgraded)
  • Increased supply cost of rail panzers to 0.25
  • Reduced Reliability of all Rail Vehicles by 10
  • Reduced Reliability of all guns by 5
  • Changed Weekly manpower gain in doctrine to recruitable population instead
  • overwhelm doctrine now provides special forces cap
  • Increased prod cost of Panzers by 10-15%
  • Increased prod cost of Support Weapons T1 = 35, T2 = 55
  • Infrastructure no longer provides fuel capacity. Civilian Factories provide fuel instead
  • buffed night vision combat to 25%
  • spartan characters converted to new NSB character feature. Stupid Paradox. Stupid Paradox. Stupid Paradox.
  • nerfed scaven advisors slightly.
  • nerfed spartan advisors slightly
  • nerfed generic advisors slightly
  • added new spec ops advisor to nations
  • added the closed economy law to certain nations which make sense lore wise from their isolation away from metro
  • removed weekly manpower gain from satanists
  • added state modifiers to simulate the dilapidated nature of the metro system
  • increased slot count for state categories
  • added in spec ops


Version 12.01.22 for Hearts of Iron 4 (v1.11.4)

  • Fixed issue with a bunch of rail provinces not having rail lines
  • Fixed issue with colonise decisions not clearing state flag on target state to colonise once it failed
  • Fixed Russian Localisation Issues
  • Renamed Trubnaya West to Cvetnoi Bul'var
  • Renamed Paveletskya South to Hole
  • Renamed Mikhaylovka to Chkalovskya
  • Renamed Dry Station back to Sukharevskya


Version 07.01.22 for Hearts of Iron 4 (v1.11.4)

  • Tier 1 Panzers from 105 to 95 IC
  • Tier 2 panzers from 135 to 125 IC
  • Tier 3 panzers from 150 to 140 IC
  • Increased Max Org from 20 to 25
  • Increased max strength of Panzers from 2 to 30. Hopefully should stop them disintergrating
  • Increased max strength of Rail Carts to 8
  • Increased max strenth of Rail Cars to 5
  • Edited the threshold to when a unit is considered weak according to the AIs calculations
  • Increased monthly growth from 0.06 to 0.15
  • Changed PP needed to guarentee to 100, and break guarentee to 100
  • Changed the Rail Tab folder to better indicate that it is rail tech
  • Fixed Helsing and Tihar now showcasing properly in infantry tech tree
  • Fixed Colonise decisions and states 2 to 10 ID could not be colonised
  • Made every nation be able to colonise. However Majors (Reich, VNKH, Hanza, Red Line) AI chosing not to colonise
  • Reduced cost of colonise mechanic to 20, but length it takes to 60 days
  • Only able to see stations and tunnels unclaimed in colonise decisions
  • Added new unique terrain GFX for urban, plains and marsh
  • Colonising now requires Supply Equipment
  • Added new loadingscreens, courtesy of Kozwein#1618 on discord!


Version 01.01.22 for Hearts of Iron 4 (v1.11.4)


File info

  • Added by: TOP-Mods
  • Author: Albanian
  • Mod version: 02.02.23
  • File format: ZIP
  • File size: 645.6 mb
  • Source: Go to
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Anyone knows why failed me the map load when i open the game?


Please don't stop you are super please new updates