Mod «Metro» for Hearts of Iron 4 (v1.11.10)

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Metro

"Fear the light. Fear the dark. Fear the future"

Metro : Genesis aims to recreate the critically-acclaimed post-apocalyptic science fiction universe of Metro 2033 inside Hears of Iron 4. The books originally created by Dmitry Glukhovsky and games produced by 4A Games.

In 2013 the world was bathed in the fires of nuclear fire. Humanity was wiped almost completely, safe from a handful of survivors who sought refuge within the depths of the Moscow Metro.

It is now 2028; 15 years since that event and Humanity still teeters on the brink of extinction. Huddled in their Station-cities which are constantly besieged by mutant and human threats. Neo-nazis regroup and consolidate their power at Pushkinskaya. The Aloof, capitalist Hanza draws its beady gaze upon its neighbours and the Socialist bastion of the Red Line currently in political crisis. All whilst an insidious force stirs within the metros dark, dingy depths...

Features:

  • An immersive gameplay experience unlike any other
  • A completely overhauled map resembling the Moscow Metro system
  • 6 New types of Battalions to simulate vehicular and very nature of underground warfare
  • Unique Technologies and Equipment which simulate the universe of Metro 2033
  • New Decisions and Events which simulate the landscape of Metro 2033.
  • Ability to colonise and explore abandoned stations and scavenge for resources on the surface
  • Detailed and elaborate Ministers for different Metro Groups. Bandits, Ordinary folk & Mutants
  • Unique ministers for Polis, Fourth Reich, Red Line, Rangers and Emerald City
  • Focus tree for the Fourth Reich
  • Generic Focus tree
  • Music from the Metro 2033 and VK games
  • added new economy and trade laws to red line
  • changed initial starting ideas for red line
  • red line starts with more divisions and generals
  • initial prep work for the red line focus tree
  • new national spirit for MSU

Version 13.04.22 for Hearts of Iron 4 (v1.11.10)

  • Added new industry tree
  • Fixed province errors
  • added new ideas to Mutants and Europa
  • Fixed Hansa influence
  • Sancity of Life decisions now affected by civic technologies (i.e hygiene, construction and farming)
  • alot more backend stuff
  • more ruined focuses to bring goodies to the metro

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Version 27.03.22 for Hearts of Iron 4 (v1.11.9)

  • Fixed Flamethrower tech choice having a year longer ahead of time penalty than its mutually exclusive pair
  • Extended Research time for support weapons
  • Extended Research time for support weapon tech
  • Fixed High Explosive Grenade Pills being the go-to choice for Explosive Equipment
  • Updated Russian Localisaton
  • Scavenging resources in generic decision now costs command power instead of Political
  • Buffed starting resources of Hansa somewhat
  • Buffed starting resources of Red Line somewhat
  • Buffed starting resources of Reich slightly
  • Cult of Personality now provides 2% conscription, and inaugerate the new blood also provides 2% recruitable
    population for the Reich
  • Biologist for Scientific nations provides 1% recruitable and decreased monthly pop growth to 10%
  • Merchant decreased construction speed to 7.5%. Min export to 5%.
  • Scaven Farmer reduced to 10% recruitable factor
  • Savage Wiseman nerfed to -10% doctrine cost
  • Savage Slaver buffed to -1 weekly manpower instead of -10% recruitable pop factor
  • Savage Skinwalker reduced to 35% land night attack instead of 50%
  • Increased Research time of Rail Equipment significantly. No longer able to use XP boosts on rail research
  • Increased Supply usage of Rail Panzers to 0.3
  • Increased Supply Usage of Rail Carts and Cars slightly

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Version 24.03.22 for Hearts of Iron 4 (v1.11.9)

  • Added custom template to Red Line
  • GFX changes to the Reich Focus Tree
  • Nerfed Doctrine to cost 60 XP instead of 40
  • Changed AI priority on equipment so they prioritise needful equipment like guns before rail carts
  • Changed AI strategy for Red Line so they don't go into an equipment deficit spiral early game
  • Added New Focus tree for Hanza

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Version 23.03.22 for Hearts of Iron 4 (v1.11.9)

  • Fixed issue of requirement to declare war
  • Changed difficulty modifiers. Pending future changes
  • New Hansa decisions and change to their initial ideas
  • Changed random percentage chance of random events from appearing. Vagrants in the tunnels should happen alot less now
  • Initial prepatory content for Hansa until its release

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Version 10.03.22 for Hearts of Iron 4 (v1.11.6)

  • Refactored Production Priority for AI
  • AI no longer wants to build fuel silos along with other stupid buildings
  • Nerfed 'Fourth Reich' Starting Idea to only improve combat abilities on core territory
  • Updated the mod to 1.11.9
  • Added 3 new random events to the mod

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Version 06.03.22 for Hearts of Iron 4 (v1.11.6)

  • Fixed Technology date Tooltips
  • Fixed Localisation error for Polis Advisor
  • Nerfed "Former Spetnaz" in Spec Ops to 15% EXP loss instead of 33%
  • Nerfed "War Redefined" Spec ops to 5% speed instead of 8%
  • Nerfed "Heavy Gunners" Spec ops to 0.15 instead of 0.2
  • Buffed Spec ops soft and hard attack somewhat, reduced training time and increased supply usage to 0.15
  • Nerfed cost of Support Equipment to 35 IC.
  • Nerfed Support Companies which use support equipment
  • Increased resource cost of Support Weaponry
  • Support weapons have been buffed significantly
  • Buffed Tech bonuses from support weaponry equipment
  • Changed minimum threshold of training time before divisions are reinforced to 25%
  • Changed Max XP from training to 0.2 daily
  • Changed the amount of support companies allowed to 4
  • Buffed Hanzas economic laws slightly by decreasing debuff of Military Factories
  • Added Savage Advisors to Satanists, Great Worm Cult and Paganists
  • Nerfed Propaganda minister for Red Line
  • Changed Ideology of Vdnkh so their members no longer leave the faction
  • Changed Ideology of Spartans to Council so they no longer get booted out of Polis
  • Added in 10 new tracks to the mod and a bunch of new sound effects thanks to SanctussyntH#1627
  • Added in Hungarian Localisation. Thankyou to Hesperit#5331

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Version 20.02.22 for Hearts of Iron 4 (v1.11.6)

  • Removed Wastelands being owned by Ruins as paradox finally got off their ass and fixed the issue.
  • Removed Hanza influence ideas from satellites as mechanic is WIP
  • Edited the Base Conscription laws
  • Reworked Economy Laws
  •  Upadated mod to 1.11.6

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Version 01.02.22 for Hearts of Iron 4 (v1.11.5)

  • Taken out GFX Models from the mod for now, as they were causing countless errors.
  • Fixed Rogue province in Anarchist nation beloning to wrong tunnel state
  • Nerfed Radyyon Zhuk explosive equipment buff
  • Reclaim decisions now highlight in decisions menu
  • fixed council icon error
  • nerfed montly population to 0.005

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Version 21.01.22 for Hearts of Iron 4 (v1.11.4)

  • The mod should now be able to run in any DX mode
  • Added New Provinces, and now the river has a tangible affect upon gameplay rather than a simply visual one.
  • Fixed rogue provinces not belonging to correct tunnel state
  • Added in Localisation for Gas Mask Technology.
  • Renamed a bunch of countries to lore-wise names
  • Added new Economy and Mobilisation Laws to Hansa
  • slightly increased supply cost for all support weapons by 0.01
  • decreased movement speed of support weapons on urban (tunnel) tiles by 0.05
  • decreased breakthrough of rail panzers by +5
  • Hopefully now ai nations will be more likely to colonise tunnels.
  • Removed Electronics Engineer
  • T3 Panzers now consider T2 Panzers as its parent model (i.e. can be upgraded)
  • Increased supply cost of rail panzers to 0.25
  • Reduced Reliability of all Rail Vehicles by 10
  • Reduced Reliability of all guns by 5
  • Changed Weekly manpower gain in doctrine to recruitable population instead
  • overwhelm doctrine now provides special forces cap
  • Increased prod cost of Panzers by 10-15%
  • Increased prod cost of Support Weapons T1 = 35, T2 = 55
  • Infrastructure no longer provides fuel capacity. Civilian Factories provide fuel instead
  • buffed night vision combat to 25%
  • spartan characters converted to new NSB character feature. Stupid Paradox. Stupid Paradox. Stupid Paradox.
  • nerfed scaven advisors slightly.
  • nerfed spartan advisors slightly
  • nerfed generic advisors slightly
  • added new spec ops advisor to nations
  • added the closed economy law to certain nations which make sense lore wise from their isolation away from metro
  • removed weekly manpower gain from satanists
  • added state modifiers to simulate the dilapidated nature of the metro system
  • increased slot count for state categories
  • added in spec ops

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Version 12.01.22 for Hearts of Iron 4 (v1.11.4)

  • Fixed issue with a bunch of rail provinces not having rail lines
  • Fixed issue with colonise decisions not clearing state flag on target state to colonise once it failed
  • Fixed Russian Localisation Issues
  • Renamed Trubnaya West to Cvetnoi Bul'var
  • Renamed Paveletskya South to Hole
  • Renamed Mikhaylovka to Chkalovskya
  • Renamed Dry Station back to Sukharevskya

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Version 07.01.22 for Hearts of Iron 4 (v1.11.4)

  • Tier 1 Panzers from 105 to 95 IC
  • Tier 2 panzers from 135 to 125 IC
  • Tier 3 panzers from 150 to 140 IC
  • Increased Max Org from 20 to 25
  • Increased max strength of Panzers from 2 to 30. Hopefully should stop them disintergrating
  • Increased max strength of Rail Carts to 8
  • Increased max strenth of Rail Cars to 5
  • Edited the threshold to when a unit is considered weak according to the AIs calculations
  • Increased monthly growth from 0.06 to 0.15
  • Changed PP needed to guarentee to 100, and break guarentee to 100
  • Changed the Rail Tab folder to better indicate that it is rail tech
  • Fixed Helsing and Tihar now showcasing properly in infantry tech tree
  • Fixed Colonise decisions and states 2 to 10 ID could not be colonised
  • Made every nation be able to colonise. However Majors (Reich, VNKH, Hanza, Red Line) AI chosing not to colonise
  • Reduced cost of colonise mechanic to 20, but length it takes to 60 days
  • Only able to see stations and tunnels unclaimed in colonise decisions
  • Added new unique terrain GFX for urban, plains and marsh
  • Colonising now requires Supply Equipment
  • Added new loadingscreens, courtesy of Kozwein#1618 on discord!

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Version 01.01.22 for Hearts of Iron 4 (v1.11.4)

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File info

  • Added by: Lucifer
  • Author: Albanian
  • Mod version: 10.05.22
  • File format: ZIP
  • File size: 394.0 mb
  • Source: Go to
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