Mod «Equestria at War» for Hearts of Iron 4 (v1.9.0 - 1.9.3)

Date
22.07.20
Views
3815
Version
19.07.20

Equestria at War is a mod that tries to recreate the fantasy world of Equestria from My Little Pony franchise in a slightly darker setting with industrialization, corruption and political disagreements. The scenario focuses on global confrontation between Changelings and Equestria.

Features:

  • Pleasant My Little Pony fantasy setting;
  • New custom map based on the My Little Pony Universe;
  • Over 75 immersive focus trees, allowing for many possibilities;
  • Expanded technology trees. Extended tech branches, magical equipment;
  • New technology trees with racial and magical abilities of the fantasy races;
  • Hundreds of events and event chains;
  • All new artwork created for the mod and art from across the My Little Pony fandom;
  • Ponyfied UI;
  • Custom 3D models for pony units;
  • Equestria at War Music Mod!

Supported Languages:

  • English
  • Russian

Mod checked on game version: 1.9.0 , 1.9.1 , 1.9.2 , 1.9.3

  • Added a gamerule to disable AI buffs for Equestria.
  • Fixed various broken portraits such as that of Luna and Daybreaker.
  • Trimmed Trimmel's description.
  • Numerous Changeling localization fixes, made one event less edgy.
  • Added descriptions for Anti-Changeling Insurgency national spirits.
  • Pax Chrysalia should no longer trigger if Equestrian breakaways are still alive.
  • Pax Chrysalia will now trigger properly after conquering Lunar Empire.
  • Fixed issues with releasing Changeling protectorates.
  • Crystal Protectorate now has a proper leader, Trimmel.
  • Fixed a buggy sea zone around Dragon Islands.
  • New protectorates, Haukland and Jakistan, for Changelings.
  • Added a tag for Tarrin which does not exist at game start. Removed Francistria's cores on Tarrin, so Karthinia can be formed even if Francistria lost the region.
  • Made AI Cyanolisia and communist Gryphus less suicidal.
  • Added dynamic localization for Equestria cityfall events.
  • Fixed various event pictures.
  • If MARESOC is puppeted by a communist country, they are now replaced properly.
  • Candy Garden won't fight herself any longer.
  • Changelings focuses no longer blocked if certain states are owned by subjects.
  • Sombra should no longer appear in Crystal Protectorate.
  • Fixed wrong focus check for Reichswaffen Concern for Griffonian Empire.
  • New general portrait and general name tweaks for Gryphian Host.
  • Fixed Purple Plague decisions cancelling.
  • Fixed issues with Local Recruitment (LaR) decisions.
  • Added new equipment GFX for Stalliongrad and Greneclyf.
  • Fixed issues with Skynavia Hail Forest decisions disappearing.
  • Tweaked triggers for Asterion wargoal focuses.
  • Added puppet sanity checks to several Griffonian Republic focuses.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

Version 12.07.20 for Hearts of Iron 4 (v1.9.0 - 1.9.3)

  • Post-Great War content for the Changeling Lands.
    • Love Extraction and Consumption mechanic.
    • Custom LaR Resistance and Compliance mechanics.
    • Reworked Zecora's Uprising.
    • Late-game narrative-focused content.
    • "The Hunt for Thorax" event chain.
    • Rework and polish of Changeling event localisation.
    • Standardized Changeling puppet cosmetic tag colours and names.
    • Formable Changeling mega-puppets in Griffonia.
  • Sicameon can now build monitors.
  • A new operative slot will now be gained every 4 agency upgrades, instead of 5.
  • Fixed Sicameon's naval raiding decisions.
  • Miscellaneous naval tech and doctrine fixes.
  • Synchronised armoured, mechanized, and plane equipment stats with RT56 mod.
  • Synchronized ship stats with vanilla.
  • Nerfed lategame field hospitals.
  • Nerfed lategame rocket artillery.
  • Lategame mechanized techs increase motorized speed.
  • Miscellaneous Griffonian Republic bugfixes.
  • Fixed Manehattan Protectorate spy portraits.
  • Tweaks to Hellquill's Purple Plague.
  • Added Anonfilly.
  • Added generic gfx for planes and tanks, replacing the black silhouettes.
  • Reforming Aquileia now only requires the capitals of Aquileia and the starting vassals, and also gives cores on Tarrin, House Avian and House Erie.
  • New zebra, minotaur operatives.
  • Implemented wargoal generation on state owners.
  • Updated Applejack general portrait.
  • More subideology tweaks.
  • Tweaks to River Coalition leadership and leaving mechanics.
  • The decision to rename Sunset can be taken only once now.
  • "Empowered Resistance" will be properly removed once New Mareland capitulates.
  • Falcor will no longer surrender to Wingbardy if they're in a faction.
  • Fixed resistance/coring in Falcor state behaving oddly.
  • Tweaks to Yale's military tree, increased AI priority for their political focuses.
  • Added Ten Principles flavor event for communist Bronzehill.
  • MARESOC can suppress other parties after taking power.
  • Forming Commonwealth of Evi now requires Prywhen's original cores instead of all their cores.
  • Griffonian Empire can no longer demand frontier states from puppets.
  • Added some Nimbusia-Grover II flavor.
  • Fixed Griffonian Empire sometimes not coring Longsword.
  • Fixed Dread League's technology decisions.
  • Fixed New Mareland sometimes staying as puppet after the Solar Coup.
  • Demanding frontier states decisions now available to all Herzland countries who succeed the Empire.
  • Herzland nations that take Griffenheim now do focuses to unite Herzland faster.
  • Empire can no longer get Reichswaffen concern without doing the focus for them first.
  • Added names for Nova Griffonian tanks.
  • Brodfeld should not puppet GLA anymore and vice versa.
  • Performance improvements.
  • Added various new GFX.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 13.06.20 for Hearts of Iron 4 (v1.9.0 - 1.9.3)

  • Fixed scripted army leaders getting renamed.
  • Fixed operatives generated through decisions sometimes not having nationalities.
  • Fixed certain edge cases with generated operatives.
  • Fixed Emerich and Sunglider being spawned multiple times.
  • Fixed Romau not getting all the cores it should.
  • Added new tier of scout planes - jet scout planes (LaR only).
  • Added more landing craft techs to MtG naval techs.
  • Various fixes for the compliance coring mechanic.
  • Rumare funding resistance now actually creates resistance.
  • Added missing medium and small flags for Cloudbury.
  • Reworked the way New Mareland supports Equestrian resistance.
  • Fixed Fezera's continuous focuses position.
  • Fixed certain Equestrian focuses not bypassing for Solar Empire.
  • Fixed Griffonian Republic Warlords' overlapping and unavailable military focus branches.
  • Fixed buggy Sicameon-Cyanolisia border province.
  • Fixed Poverty icons not having the correct amount of chevrons.
  • Skynavia can no longer start civil wars in puppets and allies.
  • Radicals in Baltimare now require at least 75 influence to take over.
  • Baltimare militia will now be properly disbanded after war.
  • Added starting production to many minors.
  • Katerin's generic formables replaced with custom ones.
  • Hermane Gering will actually stop being a leader after he lefts/dies.
  • Reassigned some subideologies.
  • Performance improvements.
  • Changed racial traits for some leaders.
  • Added various new GFX.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 04.06.20 for Hearts of Iron 4 (v1.9.0 - 1.9.3)

  • Carried over balance changes from Hearts of Iron IV 1.9.3.
  • Added a post-unification tree for Romau republicans.
  • Reworked Katerin's starting tree, added Diellza event chain for harmonic Katerin.
  • Added an airforce focus branch for the Griffonian Republic.
  • Renamed fascism ideology group to Supremacy.
  • Fixed terrain for many provinces.
  • The player now gets instant free cores on half of Herzland as the Griffonian Empire, like the AI does.
  • Buffalo have received various quality of life tweaks and additional content and are now actually playable, but this is not a full rework.
  • Baltimare gets more divisions from militia decisions.
  • Added Sergeant Reckless as general for Equestria.
  • Fixed Nicolas in Flowena not being promoted to Field Marshal properly in focus.
  • Fixed icon for Mass Illiteracy.
  • Farbrook can now get Modern Society development.
  • Romau can no longer initiate border wars if the target is at war.
  • Fixed continuous focus positions for Angriver and Haukland, so they are actually visible.
  • Griffonian Republic's claims on Herzland moved to the focus that gives them wargoals, to prevent the AI from justifying.
  • Tweaks to AI factors of Sicameon and Brodfeld.
  • Equestria no longer instantly attacks Disciples after defeating Lunar Empire, if Celestial State doesn't exist.
  • Griffonian Republic gets a wargoal on both sides of the Vedinan civil war.
  • AI is now aware if a neighbour is using decision to get a wargoal and prepares accordingly.
  • Fix modifiers for late Concentrated Industry tech.
  • Flowena alliance decisions should no longer appear when they shouldn't.
  • Motorized Rocket Artillery stats now match vanilla.
  • Reworked Olenian operative codenames, they're not Norse vikings.
  • Added a cosmetic decision for Griffonian Republic to make puppeted Northern Tribes into a republic.
  • Yale should now properly leave the Reichspakt.
  • Luna event chain in Equestria has even less RNG.
  • Improved GUI for River Federation decision categories.
  • Researching motorized now gives a template even when you have tanks researched.
  • Both Wingbardy and Sicameon now start with marine and mountaineer templates.
  • New portrait for Applejack.
  • Cosmetic tweaks to the Karthinia formable.
  • Fixed National Republic not getting Lostgate in Griffonian Republic civil war.
  • After civil war, navies will always be transferred to the victor.
  • Various new subideologies.
  • Made coring the Heartlands as Dawnclaw faster.
  • Fixed Griffonian Empire operatives not always getting all nationalities.
  • AI should now always annex land that they can core.
  • Improvements to operative and operations AI.
  • New Bronzehill advisor icons.
  • Various new focus icons.
  • Various performance improvements.
  • More operative portraits.
  • Added new general in New Mareland.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 02.05.20 for Hearts of Iron 4 (v1.9.0 - 1.9.2)

  • Carried over balance changes from Hearts of Iron IV 1.9.2 beta.
  • Reworked focus tree for Vanhoover.
  • Added a new fascist path for New Mareland.
  • Added a system to demobilize AI divisions after a war.
  • Brought cost of scout planes in line with the rest of aircraft.
  • Reworked Operation Horizons decisions in Brodfeld's fascist path into focuses.
  • Changed Wingbardian Empire into Karthinia, made it available for all South Griffonian nations to form if they own the entire region.
  • Increased autonomy reduction for Wingbardian Integration national spirit.
  • Disabled the generic communist Equestria formable decision for Baltimare, as they have a unique one.
  • The Empire no longer gets instant cores from Herzland coring focuses.
  • Reworked how REDACTED in Yale cores Griffonian nations.
  • Reduced cost of an intelligence agency to 3 civilian factories.
  • Added new unique icons for all army doctrines.
  • Added new icons for different levels of illiteracy.
  • Added a new event picture for "The Roaring Tiger" event in Griffonian Empire.
  • Added new portraits for Moriset and Dennis.
  • Reduced compliance gain from Popular Figurehead trait.
  • Added King Sombra as an army chief for fascist Crystal Empire (they had no army chiefs available before).
  • Fixed harmonic Flowena's national ideas disappearing after elections.
  • REDACTED in Baltimare now gets Partial Mobilization and Extensive Conscription when they break free, and their starting national spirit is fixed.
  • Added a new operative portrait for Penguins, as well as a namelist.
  • Bronzehill now gets alliances unlocked when they side with the Duchess.
  • Fixed position of Flowena's continuous focuses for the twelfth time.
  • "A Deal With Adelart" focus for Flowena is bypassed properly.
  • Various nerfs to Griffonian Empire's national spirits.
  • Collaboration Government operation can now only be done once per 2 years.
  • Added a tooltip in Romau for Alex the Rambler.
  • Harmonic Asterion now less likely to commit ethnic cleansing.
  • Added a new general for South Confederate States.
  • Lunar Empire can no longer get Griffon Knights.
  • Sicameon should no longer put most of their army on Jojo islands.
  • Hearthswarming Miracle event now fires correctly again.
  • Fixed Hector's River Republic not rejoining the Coalition properly.
  • Sydian saboteurs actually spawn in Sydia now.
  • Re-enabled encryption/decryption technologies which replaced cryptology upgrades for Agencies.
  • Added many new operative portraits.
  • Added more intelligence agency logos.
  • Added a new general for New Mareland.
  • Fixed array issues with Skyfall which caused the influence mechanics to not work properly.
  • Fixed some edge cases with operative race system.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 01.04.20 for Hearts of Iron 4 (v1.9.0 - 1.9.1)

  • Compatibility update for Hearts of Iron IV 1.9.1 (NOT 1.9, WILL NOT WORK WITH 1.9).
  • Reworked effects of racial technologies for La Resistance (especially Changeling techs).
  • Added unique default intelligence agencies for every single tag.
  • Added unique intelligence agency icons.
  • Added unique GFX for UI.
  • Added portraits for operatives.
  • Various performance improvements.
  • ELF now starts with an additional army in Hollow Shades.
  • ELF starting division templates have been upgraded.
  • ELF can now gain a technology to increase equipment capture.
  • ELF Partisan Uprising Actions have been Rebalanced.
  • New Occupation Law for Coring States.
  • New Loading Screen courtesy of Moonatik.
  • Unique Spy Agency Icons for many countries.
  • New unique operations for Changeling Lands and River Republic.
  • Reworked coring system again, using new compliance and occupation mechanics.
  • Reworked numerous leader traits and national spirits to provide bonuses related to espionage and resistance.
  • Added racial traits for all generals, admirals and operatives.
  • Operatives have multiple nationalities depending on culture.
  • Reworked Manehattan to use the new resistance mechanics.
  • Hidden the constant pop-ups for special forces magical equipment workaround.
  • Removed workaround for special forces' starting equipment as it is no longer needed.
  • Adjusted the borders of Changeling Protectorates.
  • Reworked Brodfeld's military trees and their civil war tree.
  • Crystal Empire now has a decision to move its capital back to Crystal City.
  • Added a decision for Vedina to form a puppet Duchy of Cloudbury if they annex the Griffonian Republic.
  • Reduced focus times for Bronzehill.
  • When Herzland countries ally each other they give military access to each other.
  • AI Empire should no longer get stuck if it is at war with Angriver and cannot reach them.
  • Changed Katerin's historical path to fascist and Greifenmarschen's historical path to communist.
  • Adjusted border between Tarrin and the rest of Francistria.
  • Added new OC generals for South Confederates and Buffalo Tribe.
  • Dehumanized localization.
  • Re-added the unique icon for Non-Aligned ideology.
  • [REDACTED] in Prywhen can no longer assimilate countries that are at war.
  • Adjusted and fixed various flags.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 08.02.20 for Hearts of Iron 4 (v1.8.0 - 1.8.2)

  • New focus trees and late-game content for the Changeling Protectorate of Manehattan and the Equestria Liberation Front:
    • Love Tax mechanics for the Manehattan Protectorate.
    • Unique Custom GUI for the Equestrian Liberation Front.
    • Hundreds of new focus icons and event pictures.
  • Fixed land unit leader traits being assigned to naval commanders.
  • Offmap factories balancing for various Herzland nations.
  • Reduced Ironpaw support equipment requirement.
  • Checks for New Mareland and Farbrook.
  • Reduced focus times for Asterion.
  • Changes to strategic regions, weather, states, population, and provinces on the map.
  • Updated Russian localisation for Solarist New Mareland and Herzland diplomacy decisions.
  • Reworked Herzland alliance decisions to give guarentees.
  • Reduced focus times in Katerin's initial tree and reduced some of their political power penalties.
  • Added a small civil war tree for solarist coup in New Mareland.
  • Empire no longer gets free cores on half of Heartlands from Reward the Faithful and Unite the Nation focuses.
  • Communists can no longer extend (or repay) a loan that was earlier taken from Flowena.
  • Removed wargoal from Tarrin war that allowed Aquileia to attack again after making white peace.
  • Skyfall refusing to trade now gives back all the political power spent on the decision, instead of half of it.
  • Prevented Yale remaining an Imperial vassal after a communist revolution.
  • Reduced population in Heartlands, added manpower for vassals to compensate.
  • Griffonian Republic now starts with basic tanks and knights researched.
  • Fixed some localisation collisions (eg. Modern SP AA called Kingdom of Diamond Mountain).
  • Fixed Eros being available as an advisor after being replaced.
  • Fixed Changelings not recalling attache when at war with Griffonian Empire.
  • Added checks to prevent Nova Griffonia from having unremovable DMZs.
  • Fixed an edge case where communist Crystal Empire will have Sombra's tree.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 09.01.20 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

  • Reworked focus trees for:
    • Griffonian Republic
    • Nova Griffonia republican path
  • New focus tree for:
    • Republican warlord faction
  • Reworked multiple flags.
  • Various adjustments to Vedina, such as reductions to focus times and decisions.
  • Added state descriptions for various important states around the world (click on the book icon to view).
  • New general for New Mareland.
  • New portrait for Westerly Leeward of Lake City.
  • Various new icons for Lunar Empire.
  • Lunar Empire now gets Disciples' generals if they annex them via event.
  • New Mareland's government in exile is now also available if Equestria was puppeted.
  • Focuses that decrease poverty now bypass if there is no poverty.
  • Various sanity checks for focuses and decisions in numerous countries.
  • Imperial subject cosmetic tags are now only applied when they fit.
  • Reduced Magehold research penalty.
  • Added unique events for important cities being nuked.
  • Added amtrac and amphibious tank variants III, IV and V.
  • Added new cosmetic tags for Fezera and Skyfall if they succeed the Empire.
  • Added pony racial tech to Northern Tribes.
  • Added Swedish voicelines to Vedina, Norwegian voicelines to Penguins and Polar Bears, Greek voicelines to Asterion and Dutch voicelines to Skyfall and Fezera (requires DLC).
  • Two new event pictures for communist Longsword and River Republic.
  • "Establish Embassy" focus for Equestria now properly unlocks decision to call Yakyakistan into war against Changelings.
  • Yet more checks to prevent puppet Hellquill from unleashing purple plague.
  • Added unique icons for different levels of poverty.
  • Monarchist Blackhollow now asks for aid from Lushi instead of the Empire.
  • Reduced recruitable population penalties for Sicameon's militia national spirit.
  • Fixed Sicameon-Minotaur concern investment system not working.
  • Nerfed the special forces capacity of Herald of Boreas.
  • Mining focus for Crystal Empire now actually gives resources that are mined, instead of oil and rubber.
  • Communist Gryphus can now get developed science base, can no longer get a wargoal on themselves and has a better shape for its focus tree.
  • Halved the chance of Prywhen going expansionist.
  • Added descriptions for Haukland generals.
  • Enabled harmonic Yakyakistan focus about allying Equestria for AI.
  • Made the river between Nytt Rådjur Land and Nyuma ya Kazkazini less wide.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 21.12.19 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

  • Full list of updates - https://steamcommunity.com/sharedfiles/filedetails/changelog/1826643372

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Version 21.11.19 for Hearts of Iron 4 (v1.8.0 - 1.8.1)

  • Added Neutral Path for Nightmare Moon Supporters
  • Added post unification tree for Neutral Romau.
  • Republican Romau now gets annexed into Republic on unification.
  • Neutral and Harmonic Romau can now correctly form the Empire and get cores.
  • Griffonian republic, Lake city, and River Republic can be strengthened
  • Guichard is no longer clairvoyant about Grover's death
  • Fixed Georgina Schuler's portrait not showing up in Yale.
  • Grover VI is not resurrectable by Fascist Yale.
  • Fixed portrait of Proteus and REDACTED.
  • Added icons for Archon advisors.
  • Bronzehill now has a decision to unlock post-Griffenheim conquest focuses.
  • Increased chance of Gerar's coup in AI Lushi.
  • Added advisor icons for Flowena and the Archons.
  • Cyanolisia will now leave the faction they're in to join the Empire's faction, when available.
  • Decreased focus times and improved focus icons for New Mareland.
  • Flowena AI no longer has its focuses blocked by money.
  • Fixed fascist Flowena's focus about attacking Aquileia always bypassing.
  • Removed unnecessary bypasses in communist Gryphus' tree.
  • The event chain about Wingfried and Diellza now actually triggers.
  • Added AI factors for Stalliongrad focuses so they should get civil war from famine less often.
  • Tarrin war now properly triggers news event.
  • Dorotheos no longer rises from the dead if non-fascist Arantiga is puppeted.
  • Fixed flag for Republican Angriver.
  • Changelings can no longer invade Griffonia.
  • Changelings can no longer colonize Olenia.
  • Changeling Military Focuses take less time.
  • Equestria and Changelings both start with Anti Aircraft Guns researched.
  • Changelings gain exactly one more tank division.
  • Griffonian Empire Attache Division Template Adjusted to Match Normal Changeling Panzergrenadier Template.
  • Trimmel cannot be in multiple places at once, even if he insists he can drive fast enough.
  • Changeling generals rebalance.
  • Attache Generals Synovial and Thranx automatically return to CHN if CHN capitulates.
  • Lead The Armies changed back to 100 days instead of 126.
  • Reduced focus times for New Mareland.
  • Fixed Skyfall trade mechanics for syndicalists.
  • Fixed a few Strawberry events not triggering correctly.
  • Fixed Strawberry leaders being replaced by generics.
  • Fixed the demobilization decision appearing when it shouldn't.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 12.11.19 for Hearts of Iron 4 (v1.7.0 - 1.7.1)

  • New focus trees and content for:
    • Angriver
    • Katerin
    • Yale
    • Avian
    • Bronzehill
    • Strawberry
    • Greifenmarschen
    • Haukland
    • Fezera
  • Reworked trees and content for
    • Skyfall
    • Flowena
    • Rumare
    • The Griffonian Empire
    • Feathisia
    • Romau
  • Updated industrial tree for Hellquill and minor content for the Gryphian Host.
  • Removed Griffonian Protection Alliance and Holy League, replaced with dynamic factions formed via decisions.
  • 3d Models for Griffons.
  • Money Mechanics for Skyfall and Flowena, with many other nations being able to trade or loan from them.
  • Numerous focus icons reworked, many portraits added, reworked or colourised and new diplomatic griffon news event picture.
  • Descriptions and GFX for Equestrian and New Marelander equipment and tanks.
  • Descriptions and names for Imperial, Feathisian and River Republic Equipment.
  • Names and models for Changeling Artillery.
  • Leader Descriptions for many leaders and generals.
  • Human Aces shot down.
  • Hic sunt Dracones.
  • Equestria can now peacefully re-integrate Las Pegasus.
  • AI-controlled Monarchist Aquileia buffed so it usually wins the Revolution.
  • Tweaked Aquileian wargoals, added decision to Demand Tarrin which usually results in a war with Wingbardy, as well as a white peace decision for that war.
  • Heavy Fighter Pilots now refuse to shoot at the ground.
  • Improved fix for magical special forces & special forces now require a sliver of support equipment.
  • Improved division templates for Skynavia and Cyanolisia, reduced number of starting divisions.
  • Added decision to rename Redgladin back to Kivessin if owned by a non-communist country.
  • Hopefully fixed Buffalo Chiefdom capitulation event spam.
  • Miscellaneous bugfixes and improvements.
  • Miscellaneous localisation fixes.

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Version 27.09.19 for Hearts of Iron 4 (v1.7.0 - 1.7.1)

  • Fix model and template issues with special forces.
  • Added new generals.
  • Added new GFX.
  • Miscellaneous balance adjustments.
  • Miscellaneous localization fixes.
  • Miscellaneous other fixes.

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How to install mod?

To install the mod for the game Hearts of Iron 4, unpack the contents of the archive to the folder Documents\Paradox Interactive\Hearts of Iron IV\mod and enable the modification in the launcher.

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