Mod «[VH] The Iroh» for Barotrauma

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[VH] The Iroh

Valhalla Shipyards™ is proud to present its new flagship, The Iroh.
This all-purpose technological wonder is well equipped to face any danger presented by the seas of Europa, while leaving space for customization to progress with its crew.

NOTE: The Iroh is 100% vanilla. All the features below are made with in-game gimmicks, no additional mods are required.

Notable Features

Magnetic Shielding

The latest technology from Valhalla Shipyards, the magnetic shielding allows the crew to leave and enter the ship effortlessly, while keeping hostile seas out.

The magnetic shield can be deactivated - both from its room and from the Navigation Terminal - to flood the cargo room, allowing for faster descent speeds.

High Tech elements

The Iroh is vessel to some of the most advanced technologies on Europa. This is reflected on both its interior and exterior design.

Safe Room

Positioned in the heart of the ship, this double plated, independent room is the safest place on the ship, allowing for safe transport of VIPs. It can only be locked and unlocked by members of the crew.

Mug heater

To keep you warm on the coldest jovian moon.

Other Features

  • Thoroughly decorated rooms, presenting a high tech look;
  • Bunk beds with personal containers, assignable through the small terminal in the Crew Quarters.
  • Ballast Flora mode, toggleable both from the ballast and the navigation room - drains the ballast and allows for the crew to efficiently take care of any ballast flora infection.
  • Fair warning, confined rooms and fire do not mix well.
  • Day counter on the navigation terminal, to know how long has passed since you began your journey;
  • Custom auto-doors - which open and close automatically in normal situations, and lock when in contact with water, to prevent flooding the entire ship. Once locked, they can be manually opened with the buttons on the side.
  • Emergency battery, toggleable from the engine room;
  • All crafting stations - Fabricator, Deconstructor and Medical Fabricator;
  • Mess Hall, with a terminal to inscribe the names of the fallen crewmates, and a container to store their ID cards and personal belongings.
  • Captain's log, to inscribe your journeys for posterity;
  • Gunners' tally on the gunnery terminal, to keep track of how many sea creatures you have defeated - remember, it doesn't matter how big it is, it still only counts as one;
  • Artifact Room, to safely transport alien artifacts;

Weaponry

All weapons on this ship are swappable at outposts

  • 2 Pulse Lasers - 1 topside, 1 side bottom;
  • 2 Chain Guns - 1 topside, 1 side bottom;
  • 1 internal Pulse Laser - positioned inside the cargo room, usable from the navigation room;
  • 1 Depth Charge launcher;
  • 1 Discharge Coil protecting the front of the ship;
  • 5 Searchlights that can be used from the navigation room (click to switch to the next searchlight);
  • Ammo storage for standard ammo boxes and railgun shells;

General stats

  • Scout, Tier III;
  • 52x11m;
  • 17 km/h vertical speed - descent speed can be increased by deactivating the Magnetic Shield;
  • 22 km/h horizontal speed;
  • Recomended crew of 3-6, of any skill level;

File info

  • Added by: TOP-Mods
  • Author: Quint
  • Mod version: 19.03.23
  • File format: ZIP
  • File size: 2.2 mb
  • Source: Go to
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