Last update: 26.05.23.
Reason: Update mod to version: 13.05.23
In order to warm up for an upcoming patch cycle for another title, I've decided to take some time to fix issues for the now-deprecated EK mod series. With that in mind, I'm going to keep this short and to the point: Here's a version of the EK mods that (mostly) works as intended.
Credit obviously goes to Videogames for the original content and three years of support thereof.
Q: Something not listed is broken!
A: First off, that's not a question. Second, there's an appropriate thread for reporting. Please make sure to provide exact reproduction steps where possible.
Q: I would like to contribute to this!
A: Refer to FAQ item #1.
Q: You screwed something up/ A patch broke something.
A: Refer to FAQ item #1. Also, my insomnia thanks you for the detailed report.
Moreover, there's a decent chance that the issue is a result of a workshop update bug. BEFORE you report some issue that arose after an update, kindly follow these steps:
Go to Steam/steamapps/common/Barotrauma/Mods and delete the EK Suite folder.
Unsubscribe from this mod and make sure that Steam/steamapps/workshop/602960/2954237072 does not exist. If it does, delete it.
Resubscribe.
If the issue persists, report it.
Q: Will you be adding new content?
A: At present, that is beyond the scope of this project, though the introduction of several contributors means that new content is not off the table completely.
Q: Will you make a version that's compatible with X, Y, or Z?
A: No, that is outside of the scope of this project.
Q: Can I use X in another mod?
A: This is already lifted from a deprecated mod, so knock yourself out.
Q: Would you make a list of every single change ever made?
A: To quote Moe Syzlak: "DEAR GOD, NO!"
To further abuse quotes so as to illustrate this point: "Hey, cut me some slack here, okay? Can you even begin to imagine 500 uninterrupted hours of consciousness? Forget mole people - about halfway through, I swear I saw the face of God!"
Q: Will you split these up into their respective mods?
A: No. I am not maintaining four mods where I can maintain one. 4 > 1 is basic math. Feel free to do it yourself, however.
Balance:
Affliction strength of poison-based depth charges increased 50%.
Depth charge poison cloud effect duration increased from 13s to 20s.
Fixes:
Disabled torso hiding for mercenary and marine uniforms so that character necks are visible. Note that this may cause some sort of issue down the line.
Enabled targetslot check for Mk. II hardsuit variants. Issues with ammo degredation no longer an issue.
03.04.23
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