Mods for Stellaris version 3.4.*

Mod title
Mod author
Version game Stellaris
Publication date
from to
Now YOU can become the Senate Features:- a new federation law that merges all other nations in the federation with the president's nation.
+1
15:50
1.41K
1
This mod is a utility mod. It adds functions to allow modders to use lists of variables or event_targets and to sort them.
0
15:40
1.48K
0
The Zenith of Fallen Empires: Secrets of the Fallen Empires submod expands upon the Lost Technologies mechanic introduced in 'Automated Industries', b
0
14:50
2.86K
0
The Zenith of Fallen Empires returns with its long-awaited third iteration of the popular mod series.
0
14:35
3.34K
1
This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanil
+3
14:25
1.99K
0
This mod adds 100 new buildings to extend the vanilla building tree, with the aim of doubling the number of buildings and technologies in a way that i
+1
14:20
2.02K
0
This mod adds 57 new components to extend the vanilla component tree, with the aim of doubling the number of components and technologies in a way that
+1
14:10
2.86K
0
This mod fixes a couple of problems with the default visuals: Fleets are too tightly packed and ships often clip through each other.
+1
15:50
2.23K
0
Yep, this is another mod that adds ability to research and build the Ancient Dreadnought.
0
14:35
2.70K
0
Ever wonder what your leaders did during their tenure?
0
14:05
1.45K
0